- Joined
- Jul 9, 2010
- Messages
- 396
Hi, another "funny" problem for today. Not sure if that's a game, editor or asset issue.
I replaced standard LordaeronTree model variations: imported them on paths:
Doodads\Terrain\LordaeronTree\LordaeronTree0.mdx
...
Doodads\Terrain\LordaeronTree\LordaeronTree9.mdx
And something weird is happening:
It works this way with all usages of this model (autumn, winter, summer, village, even my custom ones with custom textures)
It occurs both on 1.31 and 2.0
Any ideas?
I replaced standard LordaeronTree model variations: imported them on paths:
Doodads\Terrain\LordaeronTree\LordaeronTree0.mdx
...
Doodads\Terrain\LordaeronTree\LordaeronTree9.mdx
And something weird is happening:
- A replaced tree model is shown for all trees in editor (correct)
- But in game the original tree model is shown
- However, if I mark a tree as a rally point for the town hall or if I give a peasant a harvest order of this tree, then this single tree changes to the correct replaced model for a few seconds, but then reverts to the original.
It works this way with all usages of this model (autumn, winter, summer, village, even my custom ones with custom textures)
It occurs both on 1.31 and 2.0
Any ideas?
Last edited: