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Replaceable Banner

Replaceable Banner

A simple but practical medieval banner model designed to make use of the destructible replaceable texture override fields.
When used as a unit, the banner will be replaced with team color.

Credits must be given when utilizing this model or its textures.
You are not allowed to redistribute this model anywhere.
The model and its textures can be modified for personal use only.

Tools used:
3ds Max 5/2016
Warcraft III Art Tools
VA Tools
Photoshop CC
BLP Laboratory


How to use:
1: Create a new destructible.
2: Change the Model File and Portrait to the imported model.
3: Set the Replaceable Texture ID to 1.
4: Set the Replaceable Texture File to the texture you want to use.
5: Profit.

Custom textures must follow the 'power of two' rule for dimensions, and be of either BLP or TGA file format.
For best result, use a texture aspect ratio of 1:1 or 1:2.

Keywords:
replaceable, banner, flag, team color, destructible, doodad, modern, rad, cgsource
Contents

Replaceable Banner (Model)

Reviews
11:28, 8th May 2016 The_Silent: Same as your other flag. Looks great. If you want suggestions for improvements, look at the other moderation. Great job.
11:28, 8th May 2016
The_Silent: Same as your other flag. Looks great.
If you want suggestions for improvements, look at the other moderation. Great job.
 
My texture does not appear ingame :(
Make sure the banner has been correctly configured in the Object Editor. Read through the How to use instructions again.
Is the texture you're using in the correct format? It should be in either TGA or BLP and both dimensions must be a power of two (2, 4, 8, 16, 32, 64, 128, 256 or 512).
 
Hum, the banner works only as a building. And the problem is that you can't add your own image with a building. When it's a destructible the model appear like a green and black box...like if it's doesn't work because I didn't import it. Well ! Help ! ^^
 
looks cool but my brain is not braining, but step 3 & 4?
EDIT: Okay never mind i was drowsy when i browse for flag, imma test it now

EDIT1: Tested it and it looks glorious but for some reason they don't appear in-game, only on editor (i used the tree as the base and changed the variant to 1 and also pathing, it shows on editor just fine)

i tried using the doodads but no option for texture but it does show in-game...any problem to this?

231321321.png
 
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