- Joined
- Jul 10, 2009
- Messages
- 89
Here's my problem: The trigger below replaces corpses with new units when I only want it to replace units that are currently alive. Can anyone help me? Thanks.
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Events
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Unit - A unit owned by Player 1 (Red) Finishes research
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Unit - A unit owned by Player 2 (Blue) Finishes research
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Unit - A unit owned by Player 3 (Teal) Finishes research
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Unit - A unit owned by Player 4 (Purple) Finishes research
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Unit - A unit owned by Player 5 (Yellow) Finishes research
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Unit - A unit owned by Player 6 (Orange) Finishes research
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Unit - A unit owned by Player 7 (Green) Finishes research
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Unit - A unit owned by Player 8 (Pink) Finishes research
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Conditions
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(Current research level of Berserker Strength for (Triggering player)) Equal to 1
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Actions
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Player - Make Grunt with Shield Upgrade Available for training/construction by (Triggering player)
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Player - Make Grunt Unavailable for training/construction by (Triggering player)
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Unit Group - Pick every unit in (Units owned by (Triggering player) of type Grunt) and do (Actions)
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Loop - Actions
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Unit - Replace (Picked unit) with a Grunt with Shield Upgrade using The new unit's max life and mana
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