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Its possible make that the 2 spell attacks in the same time not create a bug or error in the map? maybe the first spell make the attack in the second 1.0000 and the other in the second 1.23 like that
I know about the problems of bug in the game when you realize the same time 1 spell than other player.The spell cant function to the same time. First one spelll then the other spell so how can fix with alternative or option for make that the problem same time spell working correctly=?
You're talking about MUI spells? (Multi-Unit Instanceability)
Where 2 or more units can have same spell and they cast each at a different time, and spell should execute properly for each unit?
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