- Joined
- Jun 8, 2010
- Messages
- 283
So yeah, basically Im trying to remove the players unused, and to go along with the trigger I made a debug in chat to determine whether or not it works. Not matter what however, when I test the map, my units (red) are always removed even if I am in "Is Playing" slot condition.
Here are two different variations/ approaches I did for the triggers:
Variation 1:
Here are two different variations/ approaches I did for the triggers:
Variation 1:
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remove unsued players
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Events
- Time - Elapsed game time is 7.00 seconds
- Conditions
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Actions
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For each (Integer player_int) from 1 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (playerindex[player_int] slot status) Not equal to Is playing
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Then - Actions
- Unit - Remove PlayersHero[(Player number of (Player(player_int)))] from the game
- Unit - Remove removetrack[(Player number of (Player(player_int)))] from the game
- -------- debug comment --------
- Game - Display to (All players) for 5.00 seconds the text: (Player Number + ((String(player_int)) + is unused.))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer player_int) from 1 to 12, do (Actions)
-
Events
-
remove unsued players
-
Events
- Time - Elapsed game time is 7.00 seconds
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (playerindex[player_int] slot status) Not equal to Is playing
-
Then - Actions
-
For each (Integer player_int) from 1 to 12, do (Actions)
-
Loop - Actions
- Unit - Remove PlayersHero[(Player number of (Player(player_int)))] from the game
- Unit - Remove removetrack[(Player number of (Player(player_int)))] from the game
- Game - Display to (All players) for 5.00 seconds the text: (Player Number + ((String(player_int)) + is unused.))
-
Loop - Actions
-
For each (Integer player_int) from 1 to 12, do (Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events