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Removing the ,,Press any key to continue"

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I don't know any. Because all of the maps that I am creating always have a custom loading screen, so the result, none of my maps appear that 'Press any key to continue' in the loading part.
 
Level 16
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Yes, it'll require a txt file to be imported into the map. Here's how you do it, make a simple text file and name it: war3mapSkin
Then inside put these down:
[FrameDef]
LOADING_LOADING= THIS IS WHERE THE BAR STARTS MOVING TO LOAD
LOADING_PRESS_A_KEY= WHEN IT FINISHES IT'LL TELL YOU TO PRESS A KEY
LOADING_WAITING_FOR_PLAYERS= AFTER YOU'VE PRESSED A KEY THIS TEXT WILL SHOW

Then just import the file into your wc3 map with the path war3mapSkin.txt and your done. Enjoy using this method in your maps!
 

Dr Super Good

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Import custom images over the standard melee one. That one auto starts when everyone has loaded and shows who still needs to load. This is by far the best loading screen.

To get the custom image on it, you need to import parts of the image over the textures it uses (it uses many). The right panel varies depending on race, if you use many races (unlocked) you may wish to write some MPQ mangler script so you can recycle the same image data for many paths (multiple hash entries leading to the same block entry).
 
Level 17
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Well i know how to fix this. When you input a loadscreen, did you write in the text box? A title subtitle and description? when you do that, it makes the Press Any Keys. Look at dota, they didnt use the wc3 text, they put the text on the background. It only works when you dont put text through load screen editor.
 
Level 20
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Well i know how to fix this. When you input a loadscreen, did you write in the text box? A title subtitle and description? when you do that, it makes the Press Any Keys. Look at dota, they didnt use the wc3 text, they put the text on the background. It only works when you dont put text through load screen editor.

Test before posting.
Kthxbai
 
DSG wanted to show you something like this ↓
A lot of people asked for something like this so here's finally a tutorial that explains it. Basically its all about replacing the original melee loading screen textures from the MPQ with your own, the similar way we do it when skinning models. Also take note that this loading screen must contain your minimap image so you should pick a good picture that will fit correctly with it (usually people put most of this loading screen in one color - white for example to match their minimap image background).
The process itself is similar to the above high quality screen since this one is also a 1024x768 picture split intro 4 parts with the same sizes like above.
Once again pick your picture and open IrfanView. You need to crop the picture again using selections intro four parts: . For more info about this, please read the above high quality tutorial since its mainly the same thing. Also take note that the minimap and the loading bars for every player are taking a special position so you might want to edit your picture a bit. To see the original 4 pictures simply open Warcraft 3 Viewer, go to File -> Open MPQ, locate war3.mpq in your warcraft directory and check BLP in the Treeview window on the right. Now find the path UI\Glues\Loading\Multiplayer and check out the textures in it. Every race has its own right-side pictures, but they all share the 2 left - Loading-BotLeft.blp and Loading-TopLeft.blp. Once you've created and saved all 4 parts close IrfanView.
Now open WE, press F12 to open the Import Manager and import all 4 parts. Now change their paths this way:
UI\Glues\Loading\Multiplayer\Loading-BotLeft.blp - for your bottom left picture
UI\Glues\Loading\Multiplayer\Loading-TopLeft.blp - for your top left picture
UI\Glues\Loading\Multiplayer\Loading-Random-BotRight.blp - for your bottom right picture
UI\Glues\Loading\Multiplayer\Loading-Random-TopRight.blp - for your top right picture
Note: if your map only uses one race, then you should change "Random" in the above 2 filenames to that race's name (Human, Orc, NightElf or Undead - for example Loading-Orc-BotRight.blp). If your map is melee or has its races pickable, then continue reading on how to fix that.
To make your game use only one loading screen for all races, do this:
-Open Warcraft 3 Viewer.
-Open war3.mpq if you haven't already.
-On the right Treeview window choose MDX and find UI\Glues\Loading\Multiplayer and right click on Load-Multiplayer-Random.mdx and then on Extract MDX. Remember where you saved it and close the Viewer.
-Open WE and press F12 to open the Import Manager once again. Now import the newly exported MDX in it 4 times and start changing paths (since they are all the same, the order isn't important, but make sure they all have a different path):
UI\Glues\Loading\Multiplayer\Load-Multiplayer-Human.mdx
UI\Glues\Loading\Multiplayer\Load-Multiplayer-Orc.mdx
UI\Glues\Loading\Multiplayer\Load-Multiplayer-NightElf.mdx
UI\Glues\Loading\Multiplayer\Load-Multiplayer-Undead.mdx
This will replace the default loading file MDX for each race thus making it use the same textures as Random. Now just save your map and test it.

Tutorial By SFilip
 
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