I'm trying to eliminate the fog effect entirely.
At the beginning of my game there's a cinematic with a Distance to target of 7000 and Far Z to 10,000 so it shows a lot of the map. I was hoping to be able to break the default fog setting because when panning over the map is shows a lot of blackness.
Edit: I found a solution fairly quickly. The solution was just to delete the and the fog setting above and add the following line:
At the beginning of my game there's a cinematic with a Distance to target of 7000 and Far Z to 10,000 so it shows a lot of the map. I was hoping to be able to break the default fog setting because when panning over the map is shows a lot of blackness.
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Visibility - Disable black mask
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Visibility - Disable fog of war
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Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
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Environment - Set sky to Village Fall Sky
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Environment - Set fog to style Linear, z-start 100000000.00, z-end 9999999.00, density 0.00 and color (100.00%, 100.00%, 100.00%)
Edit: I found a solution fairly quickly. The solution was just to delete the and the fog setting above and add the following line:
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Camera - Set (Picked player)'s camera Far Z to 10000.00 over 0.00 seconds
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