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Removing animations from Models

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Sep 24, 2008
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Hello Hive Community! Yet again, I find problems with the transition from Blender to OinkerWinkle. Now, onto my question:
How do you remove all animations from a Unit (using OinkerWinkle's Vertex modifier)? To Further Clarify, I would like to change a Steam Tank into a doodad, and having all it's animations runing don't neccessarily fit that description.
Please post if you have any information regarding this topic, thank- you. :thumbs_up:
 
Sequence Manager (in Magos Model Editor) delete all animations by right clicking on each one and selecting "Remove". Then, add a new one, name it Stand, and make its start and end time 0 and 0.
--donut3.5--
Thank you... I suppose. Unfortunately, I cannot find this "Sequence Manager" Within OinkerWinkle's Vertex Modifier. Would you happen to know the process for doing this with the program I'm using (OinkerWinkle's)?
 
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