OK...I know u all had enought of me...but I really need help with my map.
QUESTION: How to make trigger like this.
Event: Unit Dies
Condition: Dying unit equal to TempleOfTides
Action: (THIS PART I DUNNO BUT IT MUST LOOK SOMETHING LIKE THIS) Pick 1 unit of type Necropolis and remove it from triggering player.
This is idea i got so i cant cheat system so he thinks that my TempleOfTides is TownHall coz i have hidden Necropolis (coz i already tried classification and gameplay constants.....nothing worked).
Trigger idea is when TempleOfTides dies, Necropolis is removed from game too.
PLEASE HELP........BEG BEG
QUESTION: How to make trigger like this.
Event: Unit Dies
Condition: Dying unit equal to TempleOfTides
Action: (THIS PART I DUNNO BUT IT MUST LOOK SOMETHING LIKE THIS) Pick 1 unit of type Necropolis and remove it from triggering player.
This is idea i got so i cant cheat system so he thinks that my TempleOfTides is TownHall coz i have hidden Necropolis (coz i already tried classification and gameplay constants.....nothing worked).
Trigger idea is when TempleOfTides dies, Necropolis is removed from game too.
PLEASE HELP........BEG BEG