• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Trigger] Remove lumber from shoulder of Peasant

Status
Not open for further replies.
Afaik, its part of the model, you can try setting the animation to normal stand or walk to remove the lumber model, I suppose.

Unless, I misread and you are asking to reset the lumber count it is carrying?
 
Last edited:
Using a different skin for the unit won't affect how it works with AI, if that's what you're wondering.
Or, do you mean you want to return lumber without going to a lumber mill-type structure?
For that, just add the "lumber return" ability you see on lumber mills to the peasant.
 
Use the 'Animation - Add/Remove Unit Animation Tag' action to remove the lumber animation tag.
  • Animation - Remove the lumber animation tag to (Triggering unit)

Ah i was already done by replacing unit but now i need the opposite. I need to give the lumber animation to them and i have tried to add lumber animation same way like your suggestion for remove, it worked. Thank you :)

Edit: I have solved this problem with replacing unit. Because when i add or remove lumber with animations, game still counts he has lumber so he cannot gather no more.
 
Last edited:
Status
Not open for further replies.
Back
Top