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(Unit-type of (Triggering unit)) Equal to Black Citadel
Actions
Environment - Remove Blight for (Owner of (Triggering unit)) from (Position of (Triggering unit)) to a radius of 2000.00
You can modify the radius, and may i suggest setting a unit group in some other trigger, adding in that unitgroup every building that creates blight, and then have the condition,
((Triggering unit) is in (Units in (YourUnitGroup))) Equal to True
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