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[Trigger] Remove all abilities from a unit?

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Mar 17, 2012
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Looking for a way to remove every ability from a unit. There is Unit > Remove Ability, but my game has a multitude of abilities and I'm hoping that there is a custom script or something out there to remove every ability from a unit. The abilities are Unit abilities, not Hero abilities.
 
If your abilities are not permanent(if you didn't set them manually via triggers), you can transform a unit to another unit, then transform unit back.
 
This is rather good workaround. You can set abilities in a variable YourUnitName_Abilities[] -> array ranging from 1 to how many abilities your unit has.
On desired event add the abilities to a unit, and then when you want to remove the abilities from a unit, transform it into a unit, and transform it back.
 
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