- Joined
- Apr 22, 2020
- Messages
- 53
Hello !
Sorry if i make some mistakes, i'm french...
First of all, I would like to introduce a bit my goal with this trigger.
I'm trying to make a "Blood & Magic" gameplay (the old strategy game, for those who know).
In the game, you make golem to make unit after. You put the golem next to a structure, and turn it into an other unit, like a warrior for example.
SO :
to do it, I've made this trigger :
To take off this ability when the golem is not next to the structure, i've made this :
And, when the building is destroyed, i've made this :
("Meurt" is Dies)
BUT :
The ability is not removed from the golem when the building does not longer exist.
What do i do wrong ?
Thanks for your answers and your time !
Sorry if i make some mistakes, i'm french...
First of all, I would like to introduce a bit my goal with this trigger.
I'm trying to make a "Blood & Magic" gameplay (the old strategy game, for those who know).
In the game, you make golem to make unit after. You put the golem next to a structure, and turn it into an other unit, like a warrior for example.
SO :
to do it, I've made this trigger :
To take off this ability when the golem is not next to the structure, i've made this :
And, when the building is destroyed, i've made this :
("Meurt" is Dies)
BUT :
The ability is not removed from the golem when the building does not longer exist.
What do i do wrong ?
Thanks for your answers and your time !
Last edited: