- Joined
- Feb 21, 2008
- Messages
- 205
- Events:
- Unit - A unit is attacked
- Conditions:
- Explained the problem below
- Actions:
- If (all conditions are true) Then do (Then actions) Else do (Else actions)
-
If - Conditions
- (Random integer between 1 and 100) less then or equal to 25
- Then Actions:
- Unit - create 1 Golem for (owner of triggering unit) at (position of triggering unit) Facing (position of triggering unit)
- Unit - add a 60.00 seconds generic expiration timer to (last created unit)
-
Else Actions:
- Do nothing
So, this is an ultimate passive ability for a rock golem hero. Its based off spiked carapace, when learned, this ability gives you permanent minus 5 armor.
But, when attacked, it has a 25% chance of creating a Golem that has risen from his fallen stones.
Dont think I got anything wrong, but, my main problem in all spells are that I cant find the correct triggers >.<
I want the Condition at the top to check if the triggering unit has the ability: Spiked carapace. Please explain every single slighest step by step where that trigger is.
Thanks in Advance!
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