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Remaking Unit Action AI and Movement Keys

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Level 8
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Sep 23, 2007
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Hi, how can I remove patrol/move/attack/stop/hold position from the bottom right UI panel so as I can just have the add ability bar for putting a point into a spell when a hero gains a level?

Also, how can I configure the controls so as I can hotkey WASD for a hero to move forward/backward/turn left/turn right?

Thanks :D
 
Level 11
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Hi, how can I remove patrol/move/attack/stop/hold position from the bottom right UI panel so as I can just have the add ability bar for putting a point into a spell when a hero gains a level?
Not 100% sure on this one. Have you tried removing said button icons from the Game Interface already?

Also, how can I configure the controls so as I can hotkey WASD for a hero to move forward/backward/turn left/turn right?

Thanks :D

The easiest way would to be to make abilities with hotkeys W, A, S, and D, then trigger an event off of the use of those abilities.
 
Level 8
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Not 100% sure on this one. Have you tried removing said button icons from the Game Interface already?



The easiest way would to be to make abilities with hotkeys W, A, S, and D, then trigger an event off of the use of those abilities.

What are said button icons and how do I modify the game interface? lol I am not a very experienced map maker. Also how would I make a trigger for movement like that?
 
Level 8
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If you find a way to hide the icons tell me, I spent ages looking for one. The only way to get rid of them is setting movement speed to 0, and disabling all attacks, but that has obvious side effects. According to super good you can use the ward thing, that could be interesting

You can't make a proper movement system with W,A,S,D. The only way to detect them being pressed is by a unit using abilities, and then that can only detect them being pressed.

have fun!
 
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