hi , im makeing a map and when i test it with my buddy he gets disconnected
i deactivated and commented some things out and finally found out that he disconnectes because of the trigger register events
they disconnect him if i call them in init aswell as after 3 sec of game time
the triggers are created by physically makeing a new trigger
because i dont want to register it for every player i put them together at the init only for the playing players
so they all have incommon that they are for specific player
any ideas?
i deactivated and commented some things out and finally found out that he disconnectes because of the trigger register events
they disconnect him if i call them in init aswell as after 3 sec of game time
the triggers are created by physically makeing a new trigger
because i dont want to register it for every player i put them together at the init only for the playing players
so they all have incommon that they are for specific player
any ideas?
JASS:
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Left_Depress , Player(i), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_LEFT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Right_Depress , Player(i), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Up_Depress , Player(i), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_UP )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Down_Depress , Player(i), bj_KEYEVENTTYPE_DEPRESS, bj_KEYEVENTKEY_DOWN )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Left_Release , Player(i), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_LEFT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Right_Release , Player(i), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_RIGHT )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Up_Release , Player(i), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_UP )
call TriggerRegisterPlayerKeyEventBJ( gg_trg_Down_Release , Player(i), bj_KEYEVENTTYPE_RELEASE, bj_KEYEVENTKEY_DOWN )
call TriggerRegisterPlayerEventLeave( gg_trg_PlayerLeaves, Player(i) )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_SelectionEvent, Player(i), true )
call TriggerRegisterPlayerSelectionEventBJ( gg_trg_DeselectionEvent, Player(i), false )