- Joined
- Dec 16, 2007
- Messages
- 252
I'm currently having trouble with creating a sort of a trap. Every 8 second, a + like cross will appear randomly in the map. After 3 seconds, this cross will become red and any unit that touches this cross will die. So I did this:
The | white region is Cross 1b. The - one is Cross 2b.
The - red region is Cross 1. The | red region is Cross 2.
And I used theese triggers. But it doesn't work, it neither displayed the Lol message.
This works fine. It creates the cross randomly around the map. But it doesn't kill me.
The | white region is Cross 1b. The - one is Cross 2b.
The - red region is Cross 1. The | red region is Cross 2.
And I used theese triggers. But it doesn't work, it neither displayed the Lol message.
-
Periodic 8
-
Events
- Time - Every 8.00 seconds of game time
- Conditions
-
Actions
- Set Random_Point[19] = (Random point in Cross 1 <gen>)
- Set Random_Point[20] = (Random point in Cross 2 <gen>)
- Region - Center Cross 1b <gen> on Random_Point[19]
- Region - Center Cross 2b <gen> on Random_Point[20]
- Set Random_Point[16] = (Center of Cross 1b <gen>)
- Set Random_Point[13] = (Center of Cross 2b <gen>)
- Set Random_Point[18] = (Random_Point[16] offset by 1600.00 towards 180.00 degrees)
- Set Random_Point[17] = (Random_Point[16] offset by 1600.00 towards 0.00 degrees)
- Set Random_Point[14] = (Random_Point[13] offset by 1600.00 towards 90.00 degrees)
- Set Random_Point[15] = (Random_Point[13] offset by 1600.00 towards 270.00 degrees)
- Unit - Create 1 Lasor for Neutral Hostile at Random_Point[18] facing Default building facing degrees
- Set LightningUnit[1] = (Last created unit)
- Unit - Create 1 Lasor for Neutral Hostile at Random_Point[17] facing Default building facing degrees
- Set LightningUnit[2] = (Last created unit)
- Unit - Create 1 Lasor for Neutral Hostile at Random_Point[15] facing Default building facing degrees
- Set LightningUnit[3] = (Last created unit)
- Unit - Create 1 Lasor for Neutral Hostile at Random_Point[14] facing Default building facing degrees
- Set LightningUnit[4] = (Last created unit)
- Lightning - Create a Chain Lightning - Primary lightning effect from source Random_Point[18] to target Random_Point[17]
- Set Lightning[1] = (Last created lightning effect)
- Lightning - Create a Chain Lightning - Primary lightning effect from source Random_Point[14] to target Random_Point[15]
- Set Lightning[2] = (Last created lightning effect)
- Wait 3.00 seconds
- Lightning - Destroy Lightning[1]
- Lightning - Destroy Lightning[2]
- Lightning - Create a Finger of Death lightning effect from source Random_Point[18] to target Random_Point[17]
- Set Lightning[1] = (Last created lightning effect)
- Lightning - Create a Finger of Death lightning effect from source Random_Point[14] to target Random_Point[15]
- Set Lightning[2] = (Last created lightning effect)
-
For each (Integer A) from 13 to 20, do (Actions)
-
Loop - Actions
- Custom script: call RemoveLocation(udg_Random_Point[bj_forLoopAIndexEnd])
-
Loop - Actions
- Set LightningBoolean = True
- Wait 4.50 seconds
- Lightning - Destroy Lightning[1]
- Lightning - Destroy Lightning[2]
- Set LightningBoolean = False
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Unit - Kill LightningUnit[(Integer A)]
-
Loop - Actions
-
Events
-
Lightning Enter
-
Events
- Unit - A unit enters Cross 1b <gen>
- Unit - A unit enters Cross 2b <gen>
-
Conditions
- (Unit-type of (Triggering unit)) Equal to of 8
- LightningBoolean Equal to True
-
Actions
- Game - Display to (All players) the text: lol
- Unit - Kill (Triggering unit)
-
Events
This works fine. It creates the cross randomly around the map. But it doesn't kill me.