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[Trigger] Need Help fix trigger

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Level 16
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Jul 31, 2012
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Here are my triggers for my spell, the problem is that in the last one (Lightning Field move - initially off) the dummies don't move
can someone tell me what's wrong
  • Lightning Field first
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Lightning Field
    • Actions
      • Set Lightning_Field_Caster = (Triggering unit)
      • Set Lightning_Field_Target = (Target point of ability being cast)
      • Set Lightning_Field_AngleSpeed = 0.50
      • Set y = ((Distance between (Position of Lightning_Field_Caster) and Lightning_Field_Target) / 3000.00)
      • Wait y seconds
      • Unit - Create 1 Lightning Field dummy for (Owner of Lightning_Field_Caster) at Lightning_Field_Target facing Default building facing degrees
      • Set Lightning_Field_dummy[1] = (Last created unit)
      • Wait 1.50 seconds
      • Trigger - Run Lightning Field second <gen> (ignoring conditions)
  • Lightning Field second
    • Events
    • Conditions
    • Actions
      • For each (Integer x) from 1 to 5, do (Actions)
        • Loop - Actions
          • Set temp_location = (Lightning_Field_Target offset by 550.00 towards ((360.00 / 5.00) x (Real(x))) degrees)
          • Unit - Create 1 Lightning Field dummy for (Owner of Lightning_Field_Caster) at temp_location facing Default building facing degrees
          • Set Lightning_Field_dummy[(x + 1)] = (Last created unit)
          • Set Lightning_Field_Angle[x] = ((360.00 / 5.00) x (Real(x)))
          • Custom script: call RemoveLocation(udg_temp_location)
      • Unit - Create 1 Lightning Field dummy high for (Owner of Lightning_Field_Caster) at Lightning_Field_Target facing Default building facing degrees
      • Set Lightning_Field_dummy[7] = (Last created unit)
      • Trigger - Run Lightning Field third <gen> (ignoring conditions)
  • Lightning Field third
    • Events
    • Conditions
    • Actions
      • For each (Integer x) from 2 to 5, do (Actions)
        • Loop - Actions
          • Lightning - Create a Forked Lightning lightning effect from source (Position of Lightning_Field_dummy[x]) to target (Position of Lightning_Field_dummy[(x + 1)])
          • Set Lightning_Field_lightning[(x - 1)] = (Last created lightning effect)
      • Lightning - Create a Forked Lightning lightning effect from source (Position of Lightning_Field_dummy[2]) to target (Position of Lightning_Field_dummy[6])
      • Set Lightning_Field_lightning[5] = (Last created lightning effect)
      • Wait 1.00 seconds
      • For each (Integer x) from 1 to 6, do (Actions)
        • Loop - Actions
          • Unit - Order Lightning_Field_dummy[7] to Special Archimonde - Finger Of Death Lightning_Field_dummy[x]
      • Wait 0.50 seconds
      • Trigger - Turn on Lightning Field move <gen>
  • Lightning Field move
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • For each (Integer x) from 1 to 5, do (Actions)
        • Loop - Actions
          • Set Lightning_Field_Angle[x] = (Lightning_Field_Angle[x] + Lightning_Field_AngleSpeed)
          • Set temp_location = (Lightning_Field_Target offset by 550.00 towards Lightning_Field_Angle[x] degrees)
          • Unit - Move Lightning_Field_dummy[(x + 1)] instantly to temp_location
          • Lightning - Move Lightning_Field_lightning[x] to source (Position of Lightning_Field_dummy[(x + 1)]) and target (Position of Lightning_Field_dummy[(x + 2)])
          • Custom script: call RemoveLocation(udg_temp_location)
      • Lightning - Move Lightning_Field_lightning[5] to source (Position of Lightning_Field_dummy[2]) and target (Position of Lightning_Field_dummy[6])
      • Set Lightning_Field_AngleSpeed = (Lightning_Field_AngleSpeed + 0.03)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Lightning_Field_AngleSpeed Greater than or equal to 15.00
        • Then - Actions
          • For each (Integer x) from 1 to 7, do (Actions)
            • Loop - Actions
              • Unit - Remove Lightning_Field_dummy[x] from the game
              • Lightning - Destroy Lightning_Field_lightning[x]
        • Else - Actions
 
Last edited:
Level 28
Joined
Sep 26, 2009
Messages
2,520
@Nichilus
Its not an instant.
Loops works like this:

Example we have 3 loops

for each integer 1 to 3
(Actions Here)

is actually this :

(Action Here)
(Action Here)
(Action Here)
I know, but I wrote instant since I believed it is executed faster than the cast time of the spell.

After a little search found this guide.
It says there to use
  • Custom script: set udg_YOURVARIABLE = AddLightningEx(LIGHTNING TYPE, CHECKVISIBILITY, X1, Y1, Z1, X2, Y2, Z2)
 
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