- Joined
- Mar 13, 2008
- Messages
- 228
This is my trigger:
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Radiat Blast
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Events
- Unit - A unit Begins channeling an ability
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Conditions
- (Ability being cast) Equal to Radiat Blast
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Actions
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For each (Integer A) from 1 to 2, do (Actions)
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Loop - Actions
- Unit - Create 1 gggg 2 for Neutral Passive at ((Position of (Casting unit)) offset by 150.00 towards ((Real((Integer A))) x (360.00 / 2.00)) degrees) facing Default building facing degrees
- Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
- Lightning - Create a Spirit Link lightning effect from source (Position of (Last created unit)) to target (Position of (Casting unit))
- Set LightningEfeects[(Player number of (Owner of (Casting unit)))] = (Last created lightning effect)
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Loop - Actions
- Wait 5.00 seconds
- Lightning - Destroy LightningEfeects[(Player number of (Owner of (Casting unit)))]
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For each (Integer A) from 1 to 2, do (Actions)
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Events