- Joined
- Jan 18, 2010
- Messages
- 61
Howdy
I made this map as a proof-of-concept and gameplay testing ground for an idea i've had. The point is an AoS / DotA like game in which players get their own little private armies of creeps that allow/require no micromanagement (thus hopefully not ruining the DotA gameplay).
Regiment control
Each player has a hero (the commander) and a flag. The commander can hold the flag or he can plant it in the ground anywhere. The troops can not be controlled by the player, they just go where the flag is and start fighting any enemy that's around. The player can buy from buildings in his base whatever units he thinks will be tactically apropriate for whatever he has in mind.
This version
This is a working version, not meant to be final. There are the two cities (the bases of DotA) and the units they spawn move along two lanes. On each lane is a village, one initially held by each side. The players must help their city to destroy the enemy village and ultimately the enemy city. For now, I've only made one hero class and three unit types (aside from the computer-controlled creeps). Also, the map has no neutral monsters and I've not included any items.
What I need
While I think this sort of thing would be interesting, I need to know if anyone else likes this kind of gameplay and thinks this is worth pursuing.
Disclaimer
If this has already been done or tried and proven pointless, i've not been able to find it. In that case, I guess it's gg for me
Any thoughts?
Thanks to
Rising_Dusk for the LastOrder library http://www.wc3c.net/showthread.php?t=104175
EDIT: I haven't decided if I'm going to continue working on this, so I've posted here. If the powers that be think this is better positioned in Map Development, feel free to move it there.
I made this map as a proof-of-concept and gameplay testing ground for an idea i've had. The point is an AoS / DotA like game in which players get their own little private armies of creeps that allow/require no micromanagement (thus hopefully not ruining the DotA gameplay).
Regiment control
Each player has a hero (the commander) and a flag. The commander can hold the flag or he can plant it in the ground anywhere. The troops can not be controlled by the player, they just go where the flag is and start fighting any enemy that's around. The player can buy from buildings in his base whatever units he thinks will be tactically apropriate for whatever he has in mind.
This version
This is a working version, not meant to be final. There are the two cities (the bases of DotA) and the units they spawn move along two lanes. On each lane is a village, one initially held by each side. The players must help their city to destroy the enemy village and ultimately the enemy city. For now, I've only made one hero class and three unit types (aside from the computer-controlled creeps). Also, the map has no neutral monsters and I've not included any items.
What I need
While I think this sort of thing would be interesting, I need to know if anyone else likes this kind of gameplay and thinks this is worth pursuing.
Disclaimer
If this has already been done or tried and proven pointless, i've not been able to find it. In that case, I guess it's gg for me
Any thoughts?
Thanks to
Rising_Dusk for the LastOrder library http://www.wc3c.net/showthread.php?t=104175
EDIT: I haven't decided if I'm going to continue working on this, so I've posted here. If the powers that be think this is better positioned in Map Development, feel free to move it there.
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