- Joined
- Feb 19, 2010
- Messages
- 22
Not sure if this is where I post this, but I'm interested to get some feedback. I'm currently working on a co-op campaign and I'm curious as to what the WC3 community actually prefers in regards to base building.
My ideas are:
Base sharing 1: Bases and resources are shared among both players, units that player one trains belong to him and units that player 2 trains belong to player 2. (a bitch to code, but possible)
Base sharing 2: bases are shared but resources are not, each resource drop gives half resources to both players, same idea as above in regards to unit training.
Separate bases: Bases are separate, researches and upgrades are shared. Units can be given to players by using the "Team swap" command on units interface. Resources are separate with two gold mines.
Feel free to throw ideas out there.
My ideas are:
Base sharing 1: Bases and resources are shared among both players, units that player one trains belong to him and units that player 2 trains belong to player 2. (a bitch to code, but possible)
Base sharing 2: bases are shared but resources are not, each resource drop gives half resources to both players, same idea as above in regards to unit training.
Separate bases: Bases are separate, researches and upgrades are shared. Units can be given to players by using the "Team swap" command on units interface. Resources are separate with two gold mines.
Feel free to throw ideas out there.