- Joined
- Dec 13, 2018
- Messages
- 2,314
The terrain itself. Mostly just messing around, testing techniques for circumventing different issues.Is there anything in particular you've tested or just the terrain itself?
Glad you like it! I may post it, but the rendering takes so long haha.Damn, I really like this!
I would love to see a slightly slower version, so that it'd be a bit easier to follow everything you're doing as you work on this terrain. Something like half the current speed or something would be awesome ^^
Since imported alpha tiles doesn't work in HD, the only way to achieve it is either A) use a trigger action to hide all terrain, or B) set the model file of ruined ground to none.mdl and place them around. I chose the latter, since the former makes absolutely all terrain invisible, so if you want a combination of normal ground and alpha tiles this is the only way.Also, I'm both confused and interested by how it seems like, to me anyway, you've somehow managed to make the alpha-tile into what, a doodad? Very intriguing. Care to share how this is done?
Haha I don't doubt it.Ah, thank you tons!
This will help me a lot with completely wrecking you in the HDTC02
No, but really, that anecdote needs to be added to the Guidelines to the Terrain Board thread, so that everyone can enjoy the alpha-tile, whether SD or HD.