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My map in video AOS map

Discussion in 'Terrain & Level Design' started by meteOrain-, Mar 4, 2009.

  1. meteOrain-

    meteOrain-

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  2. Mellonhead

    Mellonhead

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    wtf? anime soundtrack D:
     
  3. meteOrain-

    meteOrain-

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    yep, problem with it :D it just went to video when i listened it same time :)
     
  4. NinjasDontFight

    NinjasDontFight

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    Obviously your still working on it but...

    • Map is to large for a 10 player AOS, to much space for any real ganking/fighting.
    • Whats with all the wendingos?
    • I think to many custom models, their good, but just out of whack. Same with the buildings, theirs like 30 diffrent buildings on each side.
    • The terrain I don't mind is flat. Since this is a "Playable Map" but you need better tilesets. They don't match up at all, the terrain is like parallel. Theirs also no windy terrain paths. Just straight forward, no vantage points.
    • Get a video of the spells and gameplay!
     
  5. meteOrain-

    meteOrain-

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    # Map is to large for a 10 player AOS, to much space for any real ganking/fighting. (i don't think so there's gonna be 2 teleport places one is at thes sides and one is somewhere else)


    # Whats with all the wendingos? (they're creeps spots)


    # I think to many custom models, their good, but just out of whack. Same with the buildings, theirs like 30 diffrent buildings on each side. ( theses 6-8 models each side, it gives different feeling to game than normal models)


    # The terrain I don't mind is flat. Since this is a "Playable Map" but you need better tilesets. They don't match up at all, the terrain is like parallel. Theirs also no windy terrain paths. Just straight forward, no vantage points. ( i like the tileset because its different that any other )

    well everyone haves own mind for use and hope this helps you understand me :D
     
  6. SkriK

    SkriK

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    I like this, d.gray-man rules. :>