- Joined
- Sep 24, 2015
- Messages
- 53
Models With no voice in Reforged
I've noticed, at least on the map I'm working on: whenever I use a model like a neutral creep as a hero that it doesn't have a voice. Even when I set it to HeroLich. The only voice line I'll hear is when it's coming out of the tavern. This is obviously a problem unique to reforged. Does anyone...

The only forum thread I could find was this one, and it doesn't quite provide an answer. CSW and AoW I installed and so I could use their resources in my own maps. I use the directory regedit so I can utilize loose files.

Elven Knights
The High Elven Knight that will appear in the CSW campaign. Blood Elf Knight version added as well. Wild Quel'Thalas Unicorn (oh and yes, those are lore-friendly) added to the pack. Animations are taken from the default Knight model, with Dragonhawk Rider seated ontop of Rogue Wizard's horse...

Now, the issue is that I unistalled CSW and AoW after moving all the assets I wanted to use in my custom maps to a new folder, but in doing so, it deleted all my modified models, icons, etc. So anything I didn't back up was permenantly removed by using the one of these mod's uniinstallers. That got rid of the Elven Knight's portrait with my edits, and I can't recall what I did to allow sound to work on it.
I've experimented by moving talking animations from other models into it, did nothing. I don't know what the facefx file does, but I've tried swapping it out with the DragonHawk Rider's, and that didn't work either. So, in the editor I tried using both the Knight's and Dragonhawk Rider's portrait on alongside the model with different sound sets just to see if it would work, and it doesn't. So even if you have the portrait model in the editor switched to a different model, it doesn't work. Presumably, because the models mouths move for the RTS standard model as well as the portrait, there needs to be something added to allow the model to use voice sounds.
I'm so confused, I can't remember what I did to get it working, and I'm out of ideas. I just vaguely recall copying mouth movement animations over to the model from another model, and I don't even know how I did that.