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Reforged Fighting (name temporary)

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Level 23
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Apr 3, 2018
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I wanted to try out making maps on reforged with Lua, and couldn't think of anything better but to make yet another iteration of Fighting for Azeroth.

What's already done
  • 3d-movement with side steps, walking forwards, back, dash, backdash, jumps, crouching
  • collision
  • a few basic moves
  • blocking will now be automatic in the neutral state, so you have to go for lows or counter the opponent's attack to land a hit properly
  • stun on hit/juggling, knockdown, etc
  • you can knock the opponent off the arena but only if the attack lifts them up (try using down, right, down, right, W)
  • you can also jump off the arena and die lol
  • all moves are now stored as Lua tables instead of long chains of if-then-elses to be easier to edit and read
  • arena selection
  • it's possible to have fights of more than 2 players, and team fights, but no interface for that yet

screen.pngpunch.png
  • R switch targets
  • W punch
  • A uppercut
  • S low kick
  • D roundhouse kick
  • Down Right Down Right W - super duper punch
  • W + D throw (Left + W - break from throw)
  • Hold Down - crouch
  • Hold Up - jump up
  • Hold Right - walk forward
  • Hold Left - walk backward
  • Right + Up - jump forward
  • Left + Up - jump back
  • Tap Right - dash
  • Tap Left - backdash
  • Tap Up - sidestep left (away from the camera, the same direction as the button)
  • Tap Down - sidestep right (closer to the camera)
  • ai
  • more interface
  • in-game movelist
  • out of battle stuff like choosing characters and opponents
  • there's a lot of debugging on the screen
  • better name (I'm very uncreative please help)
  • team fights of more than 2 players at a time
  • terrain will be made fully of doodads to avoid the camera wobbling around with the terrain inappropriately
  • better models
  • character customisation
 

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Level 23
Joined
Apr 3, 2018
Messages
460
Added some functionality for changing game speed, including speed of specific entities. This should allow for some moves to inflict statuses like Bloodlust (once I get around to implementing buffs).

For now for testing purposes, if you do a [D] roundhouse kick, your character becomes twice as fast.
If you do an [A] uppercut, he is slowed down to half normal speed.
[S low kick resets the characters game speed.

Also started work on the interface.
 
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