- Joined
- Nov 9, 2020
- Messages
- 289
I've began to work on this map project not too long ago. The purpose of this map is still unknown, even to me. But we can go towards RPG, or "Hack-and-Slash", if you want a rough guess on what the map can be. It's a custom Village map because I've added other terrain brush from other tilesets: Lordaeron Summer, and Cityscape. Here are a few, or shall I say all screenshots of what I have done so far.
(Top-left—pathway with some village buildings | Top-right—first human camp | Bottom-left—secluded High Elf refuge | Bottom-right—hostile ogre camp)
The map is still flat as I haven't started raising the level of the terrain areas yet. I have not added villager units and human units, though they are the first faction I am working on implementing to the map whilst adding hostile creep camps here and there. I will make use of the four playable races as well as campaign-exclusive races such as the blood and high elves, the naga, the corrupted ancients, fel/chaos orcs, and more. There will be custom spells, units, items, and doodads, but I will try my best to implement as minimal assets as possible since Reforged assets (textures and models) take up more space than in Classic. I've taken the liberty into adding back "beta" or "old" versions of assets, such as the fixed Gargoyle Spire (functional in the undead tech tree), animated foliage and flora models of static doodads. Lastly, I plan to add in easter eggs referencing other Reforged projects, and so on.
I do need help on the mapmaking as well as feedback if there is any. I'll be happy to welcome them and try my best to conform, but I may also suggest you (your feedback) some of the decisions I've made and explain them why they're made as is. You can message down below if you would like to help. I may also upload the .w3x file here if needed. But do keep in mind that I'm using the current (1.33) PTR version of the World Editor, and so far it's stay there because I no longer am able to open the map with the live version of the WE due to "being recently saved with a more recent version of the editor". On a sort of related note, I can't properly test the map because it crashes when I play via the PTR version of Warcraft III: Reforged, and the map does not appear at all when attempted to play in the live version.
(Top-left—pathway with some village buildings | Top-right—first human camp | Bottom-left—secluded High Elf refuge | Bottom-right—hostile ogre camp)
The map is still flat as I haven't started raising the level of the terrain areas yet. I have not added villager units and human units, though they are the first faction I am working on implementing to the map whilst adding hostile creep camps here and there. I will make use of the four playable races as well as campaign-exclusive races such as the blood and high elves, the naga, the corrupted ancients, fel/chaos orcs, and more. There will be custom spells, units, items, and doodads, but I will try my best to implement as minimal assets as possible since Reforged assets (textures and models) take up more space than in Classic. I've taken the liberty into adding back "beta" or "old" versions of assets, such as the fixed Gargoyle Spire (functional in the undead tech tree), animated foliage and flora models of static doodads. Lastly, I plan to add in easter eggs referencing other Reforged projects, and so on.
I do need help on the mapmaking as well as feedback if there is any. I'll be happy to welcome them and try my best to conform, but I may also suggest you (your feedback) some of the decisions I've made and explain them why they're made as is. You can message down below if you would like to help. I may also upload the .w3x file here if needed. But do keep in mind that I'm using the current (1.33) PTR version of the World Editor, and so far it's stay there because I no longer am able to open the map with the live version of the WE due to "being recently saved with a more recent version of the editor". On a sort of related note, I can't properly test the map because it crashes when I play via the PTR version of Warcraft III: Reforged, and the map does not appear at all when attempted to play in the live version.