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reduction of cast time

Level 2
Joined
Jan 17, 2019
Messages
15
Hello again everyone. Does anyone know how to minimize the skill animation cast time? So that the hero doesn't "freeze" for a couple of seconds when using abilities and continues attacking. Game version: Reforge 2.03.
I've reduced the "Animation Transition Feedback" setting for each character in the settings.
1758085266543.png

All of the characters' skills are also based on the "Channel" ability. However, the characters still freeze for 1-1.5 seconds when casting skills.
1758085300532.png
 
Art - Cast Point controls how long it takes for the unit to "Begin casting an ability".
Art - Cast Backswing controls how long the unit will continue playing it's "cast" animation after it "Starts the effect of an ability".

All abilities have a Casting Time which can further delay the cast. Channel in particular has a Follow Through Time which can do the same but is really intended for "channeled over time" effects. Also make sure Disable Other Abilities is set to False.

Set all of these values to 0.00 for "instant" casts.

But even with an "instant" cast animation the act of casting an ability will interrupt Orders. There are a few abilities that have true instant behavior which don't interrupt Orders, such as Berserk or Defend.

I made a system for controlling all of this, although it doesn't fix the "instant" problem, it's more about custom animations:
On second thought you probably don't need this, but it does serve as a good reference.
 
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