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Reducing attack damage of illusions

Discussion in 'World Editor Help Zone' started by NBalfa, May 31, 2014.

  1. NBalfa

    NBalfa

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    what i want, is to reduce the damage of the illusions by a % and thus the whole thing might be replaceable by some other ability. if so, then please tell me which ability can replace the critical strike. (i would prefer if there weren't units casting this ability)
    so far i have tried: Critical Strike
    But it seems impossible to be added to the illusions

    one last thing: can anyone give me some kind of a list of the abilities that can be added to illusions after their creation?

    thanks in advance
     
  2. Rarigate

    Rarigate

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    What? Or you can just change the data... lol
     
  3. NBalfa

    NBalfa

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    what do you mean exactly?
     
  4. Ceday

    Ceday

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    Are you asking for reducing illusion's power after they created or you want to create less powerfull illusions.
     
  5. NBalfa

    NBalfa

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    reducing their power after creation
     
  6. Ceday

    Ceday

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    I am almost sure illusions can use critical strike, let me check.

    Edit:Weird, it doesn't work when you added it after, instead of critical strike use a command aura with negative bonus.
     
  7. NBalfa

    NBalfa

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    it works if it is added later on? (havent tested it yet)
     
  8. Ceday

    Ceday

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    Yes.
     
  9. NBalfa

    NBalfa

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    nah it doesnt work as it is considered as bonus damage and thus not counted at all or something like that :(
    is it possible to achieve this through the GDD system?
    I mean like, is there a way to prevent death of some units at certain scenarios? (if so then, how?)
     
  10. GreeN!X

    GreeN!X

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    AFAIR, there is a condition to check if a unit is an illusion so, yes.

    And you'd want to use this DDS instead of GDD. :)
     
  11. NBalfa

    NBalfa

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    what do you mean that there is a condition to check if a unit is an illusion?
    i mean like where is it?
    are you referring to the gameplay constants? (i would prefer it is not this way :S)
    what kind of difference would the DDS make in this case? (will consider to change to this but until then...)
     
  12. Ceday

    Ceday

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    Hmm I can't test now, but it shows "-" damage but not works?