Reducing attack damage of illusions

Level 3
Joined
Aug 20, 2010
Messages
71
what i want, is to reduce the damage of the illusions by a % and thus the whole thing might be replaceable by some other ability. if so, then please tell me which ability can replace the critical strike. (i would prefer if there weren't units casting this ability)
so far i have tried: Critical Strike
But it seems impossible to be added to the illusions

one last thing: can anyone give me some kind of a list of the abilities that can be added to illusions after their creation?

thanks in advance
 
Level 3
Joined
Jul 13, 2012
Messages
63
what i want, is to reduce the damage of the illusions by a % and thus the whole thing might be replaceable by some other ability. if so, then please tell me which ability can replace the critical strike. (i would prefer if there weren't units casting this ability)
so far i have tried: Critical Strike
But it seems impossible to be added to the illusions

one last thing: can anyone give me some kind of a list of the abilities that can be added to illusions after their creation?

thanks in advance

What? Or you can just change the data... lol
 
Level 12
Joined
Feb 22, 2010
Messages
1,115
Are you asking for reducing illusion's power after they created or you want to create less powerfull illusions.
 
Level 12
Joined
Feb 22, 2010
Messages
1,115
I am almost sure illusions can use critical strike, let me check.

Edit:Weird, it doesn't work when you added it after, instead of critical strike use a command aura with negative bonus.
 
Level 3
Joined
Aug 20, 2010
Messages
71
nah it doesnt work as it is considered as bonus damage and thus not counted at all or something like that :(
is it possible to achieve this through the GDD system?
I mean like, is there a way to prevent death of some units at certain scenarios? (if so then, how?)
 
Level 3
Joined
Aug 20, 2010
Messages
71
what do you mean that there is a condition to check if a unit is an illusion?
i mean like where is it?
are you referring to the gameplay constants? (i would prefer it is not this way :S)
what kind of difference would the DDS make in this case? (will consider to change to this but until then...)
 
Level 12
Joined
Feb 22, 2010
Messages
1,115
nah it doesnt work as it is considered as bonus damage and thus not counted at all or something like that :(
is it possible to achieve this through the GDD system?
I mean like, is there a way to prevent death of some units at certain scenarios? (if so then, how?)

Hmm I can't test now, but it shows "-" damage but not works?
 
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