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Reduced map by 1:2 scale

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Level 6
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Apr 26, 2007
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225
Hi, I'm currently starting to make a map and as you all know, the maximum size can be pretty small so I'd like to make it appear bigger by reducing everything's scale by half.

I started by trying with a tree. I reduced the selection size, maximum and minimum scale by half, which worked great. The thing is, when i try to place them one close to another, i cant put them any closer than they are supposed to and it makes them look far off each other. What is the data that modify the colision range of objects so i can put them closer and walk close to them?
 
Level 10
Joined
Oct 5, 2008
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Every doodad has a pathing texture which determinates what colision it posesses. Of course, you can press Shift button to reduce the colision in the editor of the doodad to place them near to each other, but ingame, they will block units like normal trees (what you don't want i believe).

So, change the pathing texture of the tree doodad to the one of a barrel destrucible, it's side are half as long as the trees one.

Edits: For doodads, its the lowest row of the data list
 
Level 6
Joined
Dec 9, 2008
Messages
233
i can set my map to 480x480? thats large enough..well for anything. But if you want extra epic large map you can do that.

Go to object editor and find collision size, and put it to half of what it is

you can find things easier if you hit ctrl+f and then input the keyword you're searching for.
 
Level 6
Joined
Apr 26, 2007
Messages
225
Well if possible I'd like to know how to create or modify a map to be 480x480 if thats really possible.

EDIT: I found out how to do it... It was pretty simple lol.

In case someone ever needs it its in Grimoire > No Limits
 
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