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[Trigger] Recognising Attack Order

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Jun 16, 2008
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Hey guys, I have a new cinematic system I'm working out for my map that will interrupt if unit engages and battle, and continues on when idle.

Basically it goes:

Blah blah blah

If Unit current order = Attack then
call Pause Cinematic

The problem is that while the trigger will execute when the unit is ordered to attack or anything of that kind, for some reason when the enemy initiates the combat and the unit attacks in response, nothing happens!

Did Blizzard create some kind of seperate attack order code for responsive attacking. Could somebody please help me out, I would be real appreciative.
 
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