- Joined
- Dec 28, 2009
- Messages
- 257
Hello there!
Just a small question on Variables:
In my map, i have, lets say, 50 spells that also have a trigger to go with them (when spell is cast, this trigger runs, to do some otherwise un-doable effect).
For items like "Caster", "Target", "Location of Target/Caster", "Units in area around target", "Level of ability", and so on, i use simple variablables - "Simple_Spell_Caster", "Simple_Spell_Target_Location", and so on.
My question is - if i use the same set of 5-10 integers for 50triggers, can they interact with each other in negative ways? Can one trigger not-finish midway, because another trigger will start using the same variables, and bug one or both? Can this be done without problems, if actions happen instantly, without any "Wait X seconds" ?
Thanks a lot for help!
If by any chance more clarification is needed, i can post some pictures of some triggers, to show what kind of things i talk about.
Just a small question on Variables:
In my map, i have, lets say, 50 spells that also have a trigger to go with them (when spell is cast, this trigger runs, to do some otherwise un-doable effect).
For items like "Caster", "Target", "Location of Target/Caster", "Units in area around target", "Level of ability", and so on, i use simple variablables - "Simple_Spell_Caster", "Simple_Spell_Target_Location", and so on.
My question is - if i use the same set of 5-10 integers for 50triggers, can they interact with each other in negative ways? Can one trigger not-finish midway, because another trigger will start using the same variables, and bug one or both? Can this be done without problems, if actions happen instantly, without any "Wait X seconds" ?
Thanks a lot for help!
If by any chance more clarification is needed, i can post some pictures of some triggers, to show what kind of things i talk about.