- Joined
- Feb 6, 2008
- Messages
- 166
Been on and off, working here and there on my Altered Melee. The first race, Demon, is complete, except for double-checking tooltips and balancing issues. I just started the next race, and I was wondering how to go about solving my next problem - a treant worker for lumber.
Treant Idea:
- I want a treant that can stand up to 250 range from a tree to gather from it.
- The tree doesn't "take damage".
- The treant doesn't need to return to a town hall or lumber drop-off point. It gathers like a wisp.
- Multiple treants can gather from the same tree.
- The treant should only be able to gather lumber, not gold.
Possible solutions:
- Use the Ghoul's harvest ability, with 250 cast range and 0 damage to the tree. The tree never dies, but the treant never gets any lumber.
- Use the Wisp's gather ability as a base. I can't figure out how to give the wisp's gather ability range. By default, it has 900 cast range, which confuses me.
- Have the treant "channel" some kind of dummy skill on the tree, and as long as the skill is being "channeled", create an invisible wisp with "locust" on the target tree and use triggers to make it gather for you. The problem with this is I don't think you can have more than one invisible wisp gathering from the same tree, even if you can, there might be some bugs when stopping a treant from gathering from a shared tree.
Anyone have any ideas?
Treant Idea:
- I want a treant that can stand up to 250 range from a tree to gather from it.
- The tree doesn't "take damage".
- The treant doesn't need to return to a town hall or lumber drop-off point. It gathers like a wisp.
- Multiple treants can gather from the same tree.
- The treant should only be able to gather lumber, not gold.
Possible solutions:
- Use the Ghoul's harvest ability, with 250 cast range and 0 damage to the tree. The tree never dies, but the treant never gets any lumber.
- Use the Wisp's gather ability as a base. I can't figure out how to give the wisp's gather ability range. By default, it has 900 cast range, which confuses me.
- Have the treant "channel" some kind of dummy skill on the tree, and as long as the skill is being "channeled", create an invisible wisp with "locust" on the target tree and use triggers to make it gather for you. The problem with this is I don't think you can have more than one invisible wisp gathering from the same tree, even if you can, there might be some bugs when stopping a treant from gathering from a shared tree.
Anyone have any ideas?