- Joined
- Jun 13, 2012
- Messages
- 113
So I have already made a random unit group with units I want to spawn. It works but the issue is that when I do
Unit - Create 2 WaveSpawns[(Random integer number between 1 and Random_Count)] for Player 12 (Brown) at Temp_Point facing (Position of (Triggering unit))
it selects 2 units randomly and summons them twice. So for example, if it picks a footman it will spawn 2 of them. So if I were to say spawn 8 units I would get 8 footmen if selected in the random group.
What I want to do is use Unit Create to create 2 random units literally, so 1 footman 1 grunt on to a position
So if I did create 8 units it would create 8 random ones. Right now I have to do this 3 times
Unit - Create 2 WaveSpawns[(Random integer number between 1 and Random_Count)] for Player 12 (Brown) at Temp_Point facing (Position of (Triggering unit))
Unit - Create 2 WaveSpawns[(Random integer number between 1 and Random_Count)] for Player 12 (Brown) at Temp_Point facing (Position of (Triggering unit))
Unit - Create 2 WaveSpawns[(Random integer number between 1 and Random_Count)] for Player 12 (Brown) at Temp_Point facing (Position of (Triggering unit))
Just to have random units spawn, I just want to know if there is a more effective way of doing it without having to do that 3 times.
Unit - Create 2 WaveSpawns[(Random integer number between 1 and Random_Count)] for Player 12 (Brown) at Temp_Point facing (Position of (Triggering unit))
it selects 2 units randomly and summons them twice. So for example, if it picks a footman it will spawn 2 of them. So if I were to say spawn 8 units I would get 8 footmen if selected in the random group.
What I want to do is use Unit Create to create 2 random units literally, so 1 footman 1 grunt on to a position
So if I did create 8 units it would create 8 random ones. Right now I have to do this 3 times
Unit - Create 2 WaveSpawns[(Random integer number between 1 and Random_Count)] for Player 12 (Brown) at Temp_Point facing (Position of (Triggering unit))
Unit - Create 2 WaveSpawns[(Random integer number between 1 and Random_Count)] for Player 12 (Brown) at Temp_Point facing (Position of (Triggering unit))
Unit - Create 2 WaveSpawns[(Random integer number between 1 and Random_Count)] for Player 12 (Brown) at Temp_Point facing (Position of (Triggering unit))
Just to have random units spawn, I just want to know if there is a more effective way of doing it without having to do that 3 times.