but every second the point is set.The unit would walk and stop on the spot.the trigger i mentioned runs a check on whether the unit has reached the area and generates an area afterwards.
- Trigger
- Events
- Time - Every 1.00 seconds of game-time
- Conditions
- Actions
- Set Points[1] = (Position of (Your unit))
- Set Points[2] = (Points[1] offset by (Random real number between 150.00 and 300.00) towards (Random angle))
- Unit - Order (Your unit) to Move to Points[2]
- Custom script: call RemoveLocation (udg_Points[1])
- Custom script: call RemoveLocation (udg_Points[2])
Still, "every 0.01 seconds" is NOT good: I always use every 0.032 seconds (JASS), or every 0.03 seconds (GUI).but every second the point is set.The unit would walk and stop on the spot.the trigger i mentioned runs a check on whether the unit has reached the area and generates an area afterwards.