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Random Model in unit: Multiple alternatives in "Visual options" added to WE:Reforged

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Curiosity:
Has anyone here noticed... I believe through the new patches, that Wc3 Reforged made available to the World Editor an innovative option to create a kind of "Visual random" for each of the pre-placed units on the map?
That is, at least for units placed directly on the map, it is possible when you edit them, find an option to change the look and create for each unit (of the same ID), a differential appearance based on any other model of another unit. This makes the game more realistic for those who want to use the same values of a single unit, but switching models, without having to keep creating copies new units or new ID's to just change the look of the Model Art.
Those who want to have 20 grunts, with different appearances in the model's look, will be able to do so, but only through pre-placed units.

Notes and suggestions:
Unfortunately, if it is custom models it will be necessary, at least still, to modify the Art of the models in any the units of your OE... you will still need to create a drive in ObjectEditor for each of the different skins, as the switch option will switch based on the artwork of another existing drive in OE and not using the folder path extension for a specific template (.mdx) like occurs in the OE. Reforged could make this option available for visual change based not on a drive, but per a folder path specific, either by an existing model in the imports window or by an external folder in "_retail _" (as we choose in Art - Model File).
Reforged could also create an option within the Object Editor to add "various visuals" (random), but in this case, to work on units after being trained, inserting in the "Art-Model File" field at least 5 additional options for other paths different from the .MDX model, which would make it possible for units that have more than a single path to create random visuals, differentiating themselves after each training.

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