- Joined
- May 11, 2008
- Messages
- 27
Guys i need a fast, cowards way out. I can't afford (time wise) fully studying model editor's tutorials.
(i am using War3 model editor v1.07)
I need to extract on hit visual effect from existing missile model. So that this visual effect would be separate model and could be used as an effect.
Abilities/weapons/rockboltmissile/rockboltmissile.mdx (in original w3, not expansion)
This model, as many w3 missiles, is made of two parts: the missile itself and the on hit visual effect.
It has two animations in Sequence Manager: Stand and Death. Removing the Stand animation almost works. It leaves the model with Death animation. But when i use it as a visual in World Editors Buffs/Effects it keeps kinda looping and repeating two times. It appears when the buff starts and then it appears again when buff duration ends. I guess something has to be changed in models sequence intervals. Or maybe some model Nodes need to be removed.
To clarify what i need: This is model of Hurl Boulder ability, which is missile. When it hits unit it makes nice impact. I need to separate that impact visual and add it to a Bash skill. So that when a stun procs there would be that nice BAM from this missile on the poor targeted units face
(in addition to standard dizziness whirlpool overhead)
(but now i am having this BAM at the bash proc and again after 1 sec when stun duration ends)
(i am using War3 model editor v1.07)
I need to extract on hit visual effect from existing missile model. So that this visual effect would be separate model and could be used as an effect.
Abilities/weapons/rockboltmissile/rockboltmissile.mdx (in original w3, not expansion)
This model, as many w3 missiles, is made of two parts: the missile itself and the on hit visual effect.
It has two animations in Sequence Manager: Stand and Death. Removing the Stand animation almost works. It leaves the model with Death animation. But when i use it as a visual in World Editors Buffs/Effects it keeps kinda looping and repeating two times. It appears when the buff starts and then it appears again when buff duration ends. I guess something has to be changed in models sequence intervals. Or maybe some model Nodes need to be removed.
To clarify what i need: This is model of Hurl Boulder ability, which is missile. When it hits unit it makes nice impact. I need to separate that impact visual and add it to a Bash skill. So that when a stun procs there would be that nice BAM from this missile on the poor targeted units face
(in addition to standard dizziness whirlpool overhead)
(but now i am having this BAM at the bash proc and again after 1 sec when stun duration ends)