- Joined
- Mar 13, 2009
- Messages
- 1,411
About the map
Genre: Tech wars
Maximum players: 5 vs 5
Suggested players: 2 vs 2
Current status: Published
Description: Each player controls a worker to build a selection of structures.
Structures automatically train units that will attack-move to the opposing Observatory.
A player needs to counter the opposing waves of attack while pushing in his/her own army to destroy the Observatory.
Once the Observatory has been destroyed the destroying team wins the round.
Genre: Tech wars
Maximum players: 5 vs 5
Suggested players: 2 vs 2
Current status: Published
Description: Each player controls a worker to build a selection of structures.
Structures automatically train units that will attack-move to the opposing Observatory.
A player needs to counter the opposing waves of attack while pushing in his/her own army to destroy the Observatory.
Once the Observatory has been destroyed the destroying team wins the round.
Getting incomePlayers have 3 ways to get resources:
Production
Production is given to a player each time the income timer expires. The amount of production depends on the race:
Terran - Structures produce 1/25th of their cost [currently unavailable]
Zerg - Structures produce 1/20th of their cost
Protoss - Structures produce 1/30th of their cost
Production is reduced for players with a high income.
Production continues even when the structure itself has been destroyed, unless it has been destroyed using Salvage.
Bounty
Bounty is given each time a player kills an enemy unit that has been trained by a structure.
In general the amount of bounty given by a unit equals the production of the structure that trained that unit.
An exception to this rule is the Zergling since multiple Zerglings are trained at a time.
Salvage
Salvage is an ability available on each structure buildable by the worker.
Using it destroys the structure and returns 100% of the build cost to the player.
However, the refund is reduced for damaged structures and the Production added by that structure is removed.
Getting income
Looking for feedback
Now that this map is available on Battle.net I'm looking for people able to test my map and come with suggestions for costs, units, balancing, bugs etc.
Feel free to post about the map.
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Feel free to post about the map.
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