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[Trigger] rally spawns

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Level 4
Joined
May 16, 2009
Messages
33
okay, here it is
Untitled Trigger 003
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region 002 <gen>) and do (Unit Group - Order (Units in Region 002 <gen>) to Set Rally Point To (Center of Region 000 <gen>))
Unit Group - Pick every unit in (Units in Region 000 <gen>) and do (Unit Group - Order (Units in Region 000 <gen>) to Set Rally Point To (Center of Region 002 <gen>))

this is the spawn trigger n.1:eek:utpost too rebel
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Unit - Create 5 Footman for Player 1 (Red) at (Center of Region 002 <gen>) facing Default building facing degrees

here second:Rebel spawn too outpost
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 5 Rebel soldier for Player 4 (Purple) at (Center of Region 000 <gen>) facing Default building facing degrees
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
okay, here it is
Untitled Trigger 003
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region 002 <gen>) and do (Unit Group - Order (Units in Region 002 <gen>) to Set Rally Point To (Center of Region 000 <gen>))
Unit Group - Pick every unit in (Units in Region 000 <gen>) and do (Unit Group - Order (Units in Region 000 <gen>) to Set Rally Point To (Center of Region 002 <gen>))

this is the spawn trigger n.1:eek:utpost too rebel
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Unit - Create 5 Footman for Player 1 (Red) at (Center of Region 002 <gen>) facing Default building facing degrees

here second:Rebel spawn too outpost
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 5 Rebel soldier for Player 4 (Purple) at (Center of Region 000 <gen>) facing Default building facing degrees

you want the creeps to move the the location?why don't you use the attack-moved command instead of rally point?
 
Level 15
Joined
Aug 11, 2009
Messages
1,606
they are AI units

So..?By rally point you want them to move to XX location after they are spawned.Instead you can use something like:
Event:Unit enters XX region(region where creeps spawn)
Conditions: Triggering unit equal to XX(your unit)
Actions: Order triggering unit to move-attack to XX region(region where you want them to move or attack)
 
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