- - - - - Introduction - - - - -
This system is created by The_Flood (Flood @ hiveworkshop) and allow you to design and easily modify Rain of X spells.
You may create a Rain of Fire, Rain of Water or Rain of Lightning.
With this system you can create all kind of raining abilities!
Notice that you'll not have to channel those Rain spells. Future updates may have an option if the caster should channel or not.
- - - - - How can I create my own Rain of X spell? - - - - -
Well, copy either the Test Spell 1 or Test Spell 2 trigger and read through the actions they've got.
After that you change the condition ((Ability being cast) Equal to Test 1) to the ability you'll use for this Rain of X.
If you've read through the action you can begin your editing, change your Rain of X's AoE, damage, effects,
number of shards/waves and more... You can easily read the comments above each action if you aren't sure of what this action does.
When you're done with your editing, test your spell ingame!
- - - - - What things do I need to import into my map? - - - - -
Lucky, there isn't alot of things, the things you need to import are:
> Triggers (F4)
- RoX Loop
- Shard Loop
- Test Spell 1 / Test Spell 2 / Your spell trigger
> Units (F6)
- Shard_Dummy
> Imports (F12)
- DUMMY.mdx (This is an invisible unit that has attachment points, the Shard_Dummy unit uses this model)
> Abilities (F6)
- Test Spell 1 / Test Spell 2 / Your spell ability
- - - - - Warnings! - - - - -
This system may enter in high loop numbers if you're using alot of shards each wave of a spell.
This will cause heavy lagg to all players, but if you set the number of shards each wave below 15 it should not be a problem.
So... Take it easy with this system, I tried to create a Rain of X spell and try how much my computer could take with casting alot of
Rain of X spells, I had 10 waves and 20 shards on this spell I edited. I had to cast the spell about 30 times before my computer started
to lagg, but the lagg will dissapear when all the wave ends.