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[General] quick question

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Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,219
I guess I just translated the tip wrong. Anyway, anothe quick question.

I create like 8 floating text at the center of a few regions. Yet not all of them show up.

  • Floating Text - Create floating text that reads Enter Stables at (Center of Enter stables <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency

edit: if you just change the range of the rescue thingy, how do you make a unit be a part of those who are supposed to be rescued? or is it 0 by default?
 
I guess I just translated the tip wrong. Anyway, anothe quick question.

I create like 8 floating text at the center of a few regions. Yet not all of them show up.

  • Floating Text - Create floating text that reads Enter Stables at (Center of Enter stables <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
there's like 9 of those ^

You will have to post the triggers involved before we can pinpoint the source of the problem :)
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,219
I kinda did.

  • init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads Enter Stables at (Center of Enter stables <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Exit Stables at (Center of stable 2 <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Exit City Hall at (Center of CityHall <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Exit Barracks at (Center of Barracks1 <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Exit Dungeons at (Center of Dungeon <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Exit Random House at (Center of Turalyons hideout exit <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Exit Tavern at (Center of Exit tavern <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Exit Random House at (Center of House <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Enter Random House at (Center of Turalyons hideout enter <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Enter Barracks at (Center of Barracks <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Enter Store at (Center of Enter Store <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
      • Floating Text - Create floating text that reads Exit Store at (Center of Exit store <gen>) with Z offset 0.00, using font size 12.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
 
that's not the case. Firstly, some of the floating texts were created so the event worked fine. But I tested it anyway, both Game time elapsed 0.01 seconds and 0.00 seconds. Then I was thinking, maybe it's a floating text limit? But I recall the limit being like 255.

edit: ooo 3.5k

Hm sorry. That's the only thing I can up with.
 
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