- Joined
- Jun 22, 2007
- Messages
- 1,314
Hi Zwie.
Here I suggest a few key points to make the game seem more interesting for new players:
1.
Decrease first spell prices from 250 to 200 (or maybe even 150). This is to let new people feel progress faster. As a new player, many people feel that the game is very repetitive and they leave before they get to see the great mid to endgame diversity and options, so this is a compensation.
2.
Include my previously suggested -help feature. I wrote a decent enough text for the purpose in an earlier topic and you could simple copy that without having to spend any time writing it yourself.
3.
decrease prices for the early buyable crap weapons at the blacksmith in Riversdale. This is similar in its proposed effect to that of point 1: Make the game feel more progressive early on.
Changes that require a bit more:
4.(perhaps harder to make)
Make death at lvl 1-5 more forgiving by not losing any gold and only taking 20 seconds to ress.
5.
Add a new quest to the rifleman after completion of the wolves quest with minimum requirement of lvl 4: Kill 10 spiders. This is to make early levelling slightly faster and, if the player wants to, more focused and guided.
Quest text: "Well laddy, if you are up for some more work the pesky forest spiders have been causing trouble on the road south of Riversdale. Kill 10 of them to make the road safer."
Quest complete text: "Ha! Well fighting those critters may seem hard now, but you better hope you won't meet the brood mother in the southern mountains any time soon. Now THAT's a nasty spider. But what am I saying, you did your job well, here is the reward lad."
Here I suggest a few key points to make the game seem more interesting for new players:
1.
Decrease first spell prices from 250 to 200 (or maybe even 150). This is to let new people feel progress faster. As a new player, many people feel that the game is very repetitive and they leave before they get to see the great mid to endgame diversity and options, so this is a compensation.
2.
Include my previously suggested -help feature. I wrote a decent enough text for the purpose in an earlier topic and you could simple copy that without having to spend any time writing it yourself.
3.
decrease prices for the early buyable crap weapons at the blacksmith in Riversdale. This is similar in its proposed effect to that of point 1: Make the game feel more progressive early on.
Changes that require a bit more:
4.(perhaps harder to make)
Make death at lvl 1-5 more forgiving by not losing any gold and only taking 20 seconds to ress.
5.
Add a new quest to the rifleman after completion of the wolves quest with minimum requirement of lvl 4: Kill 10 spiders. This is to make early levelling slightly faster and, if the player wants to, more focused and guided.
Quest text: "Well laddy, if you are up for some more work the pesky forest spiders have been causing trouble on the road south of Riversdale. Kill 10 of them to make the road safer."
Quest complete text: "Ha! Well fighting those critters may seem hard now, but you better hope you won't meet the brood mother in the southern mountains any time soon. Now THAT's a nasty spider. But what am I saying, you did your job well, here is the reward lad."