I have lots of question that i need to be answered, please be patient thanks!
#1 How to make an attack system ability which is in MUI? Setting show ui to false,
then adding the ability to the user? I've searched here@hive, but i think they are in GUI.
#2 In making the attack system, is there any possibility that we can add damage by using items,
example, like a gun, without making triggers?
#3 Click to attack? (with the attack system?) I think this is impossible, right? Left-Click to attack? (MUI)
#4 How can I make this?
Explanation:
If there are 4 players or more, north, south, east, and west spawn will be on, then if there
are only 1 player, north only, if 2 players north and east, if 3 players, north, east, and west.
#5 Are there any other ways to make this system?
here:
This system is like custom hero line wars, or custom hero arena, where at the first, i think the first 2 minutes of the game,
You will choose the ability you want, then after that, you'll need to level up to learn it, just like the normal one.
when you create a custom ability, you'll be making 3 times of that.
So i'm just looking for an easier way.
That's all, THANK YOU
#1 How to make an attack system ability which is in MUI? Setting show ui to false,
then adding the ability to the user? I've searched here@hive, but i think they are in GUI.
#2 In making the attack system, is there any possibility that we can add damage by using items,
example, like a gun, without making triggers?
#3 Click to attack? (with the attack system?) I think this is impossible, right? Left-Click to attack? (MUI)
#4 How can I make this?
Explanation:
If there are 4 players or more, north, south, east, and west spawn will be on, then if there
are only 1 player, north only, if 2 players north and east, if 3 players, north, east, and west.
#5 Are there any other ways to make this system?
here:
This system is like custom hero line wars, or custom hero arena, where at the first, i think the first 2 minutes of the game,
You will choose the ability you want, then after that, you'll need to level up to learn it, just like the normal one.
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(Example) Banish
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to Banish
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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And - All (Conditions) are true
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Conditions
- (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to (Item-type of (Item being manipulated))
- (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to (Item-type of (Item being manipulated))
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to (Item-type of (Item being manipulated))
- (Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to (Item-type of (Item being manipulated))
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to (Item-type of (Item being manipulated))
- (Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to (Item-type of (Item being manipulated))
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Conditions
-
And - All (Conditions) are true
-
Conditions
- (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to (Item-type of (Item being manipulated))
- (Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to (Item-type of (Item being manipulated))
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to (Item-type of (Item being manipulated))
- (Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to (Item-type of (Item being manipulated))
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to (Item-type of (Item being manipulated))
- (Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to (Item-type of (Item being manipulated))
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Conditions
-
And - All (Conditions) are true
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) for 10.00 seconds the text: |cffff0000You canno...
- Item - Remove (Item being manipulated)
- Player - Add 1 to (Owner of (Triggering unit)) Current gold
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Else - Actions
- Unit - Add Banish - Spell Book to (Triggering unit)
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item carried by (Triggering unit) in slot (Integer A)) Equal to (Item being manipulated)
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Then - Actions
- Unit - Set level of Banish - Engineering for (Triggering unit) to (Integer A)
- Player - Disable Banish - Spell Book for (Owner of (Triggering unit))
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
when you create a custom ability, you'll be making 3 times of that.
So i'm just looking for an easier way.
That's all, THANK YOU