- Joined
- Mar 9, 2023
- Messages
- 75
Hi!
I have a few questions that are unclear to me in JASS. I'm chasing a great bug that causes enemies with very girthy hashtable scripts to randomly die. Very hard to replicate playing solo.
1. How important is it to declare real variables with .X afterwards? Can not doing it cause issues?
2. How many handles and keys can a single hashtable contain? Can it fill up?
3. How important is it to add null checks in code that refer to units as variables?
Thanks!
I have a few questions that are unclear to me in JASS. I'm chasing a great bug that causes enemies with very girthy hashtable scripts to randomly die. Very hard to replicate playing solo.
1. How important is it to declare real variables with .X afterwards? Can not doing it cause issues?
2. How many handles and keys can a single hashtable contain? Can it fill up?
3. How important is it to add null checks in code that refer to units as variables?
Thanks!