- Joined
- Apr 17, 2009
- Messages
- 3,572
Hey Guys,
I know that special effects do leak. What I do in my triggers is removing a unit from game that has a special effect atached. Is that bad?
Second question:
I know how to remove location leaks with the custom script.
For example I use this:
Thanks for your time
chilla_killa
I know that special effects do leak. What I do in my triggers is removing a unit from game that has a special effect atached. Is that bad?
Second question:
I know how to remove location leaks with the custom script.
For example I use this:
- Custom script: call RemoveLocation( udg_TempPoint[0] )
Thanks for your time
chilla_killa