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  • Income
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Income Circle
    • Actions
      • Set Location = (Position of (Dying unit))
      • Unit - Create 1 Income Circle for (Owner of (Killing unit)) at Location facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_Location)

I think that will do it :ogre_haosis:
 
I think he means about something about those Risk games and where you conquer a place you get that place as your own.
 
  • Income
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Income Circle
    • Actions
      • Set Location = (Position of (Dying unit))
      • Unit - Create 1 Income Circle for (Owner of (Killing unit)) at Location facing Default building facing degrees
      • Custom script: call RemoveLocation(udg_Location)

I think that will do it :ogre_haosis:

location variable is point right?
it doenst work im very noob...
 
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