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  • Trigger1
  • Events
    • Unit - A unit starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to X
  • Actions
    • Set CombOn = True
  • Trigger2
  • Events
    • Unit - A unit starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Y
  • Actions
    • If (All Conditions are true) then do (Actions) else do (Actions)
      • If - Conditions
        • CombOn Equal to True
      • Then - Actions
        • Set CombOn = False
        • <Do actions>
      • Else - Actions
        • Unit - Order (Triggering unit) to (Stop)
        • Game - Display to (Player Group(Owner of (Triggering unit))) the text "You need the X ability casted, before activating this one."
 
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