Question to the cinematic wait

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Cinematic - Send transmission to (Player group((Triggering player))) from a Player 12 (Brown) Antonidas named Instructor at (Center of (Playable map area)): Play No sound and display text Modify duration: Set to 22.00 seconds and Wait

Does that wait work like the normal wait? If the event is : Unit-enters region X, does triggering unit still work in multiplayer AFTER the cinematic?
 
I tried this

  • Untitled Trigger 002
    • Events
      • Unit - A unit enters Region 000 <gen>
    • Conditions
    • Actions
      • Cinematic - Send transmission to (All players) from Chicken 0002 <gen> named Chick: Play No sound and display Nothing. Modify duration: Set to 10.00 seconds and Wait
      • Unit - Kill (Triggering unit)
the first unit enter the region, and then the second. the first unit died, and then the second so Triggering unit still works for the first unit.
 
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