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[General] Question: Can you save a multiplayer/lan game with triggers?

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deepstrasz

Map Reviewer
Level 75
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Jun 4, 2009
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@TriggerHappy can JASS help save everything in a Rexxar campaign type through the normal (F10) save?

@Warseeker do you know a way for codes to keep all data like discovered terrain, creatures etc. too besides heroes and inventories?

It's about this: 2P Archon Bonus Campaign Founding of Durotar
Basically a campaign for two players but with level/map transitions.
 
@TriggerHappy can JASS help save everything in a Rexxar campaign type through the normal (F10) save?

@Warseeker do you know a way for codes to keep all data like discovered terrain, creatures etc. too besides heroes and inventories?

It's about this: 2P Archon Bonus Campaign Founding of Durotar
Basically a campaign for two players but with level/map transitions.

dude. you don't understand. I save heroes through codes. I only want to save the game automatically, instead of having each player use F10->Save Game
 
I understand but I'm also searching for alternatives, just in case.

too much work to change the system now. the only thing I want to know is if you can make the map save the game for you. At first glance people don't get what we are talking about.



So can someone tell me if it is possible to make a trigger that saves the game in multiplayer?
 
Level 30
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@Warseeker do you know a way for codes to keep all data like discovered terrain, creatures etc. too besides heroes and inventories?
I have no experience when it comes to the Save/Load system in multiplayer maps, sadly :/

@r_alexgaby I don't think there is an easy way to force the game to Auto-save afaik, you can prevent save but not the other way around.
Btw, why do you need to make a F10 save before transitioning to a different area?
Also, correct me if I'm wrong, but that save/load code you're using allows to store cache from one level to another level, but not like back and forth, isn't it?
 
Level 45
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If you can detect the save as Warseeker implied, you could make the level impossible to exit until one of the players manually saves (with a big floating text instruction that you need to save to continue). This can be accomplished by disabling your exit trigger until a save happens, or blocking the exit with pathing blockers that get removed when the save happens.
 
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