• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!

Question about using Attachments

Status
Not open for further replies.
Hello everyone!

First of, I'm quite new to all that modelling stuff, I experimented some, but this is something I could not figure out yet (nor found any tutorials for this):

My question is if it is possible to fuse attachments with models DIRECTLY, meaning that you don't create triggers, but the model itself carries the attachment right away (basically, fusing two different models...).

My apologies if that's a noob question, but this bothers me for a quite long time now.

Thanks anyway for reading.

Regards
 
Hmm, well, yes, is this possible with Magos Model Editor or would I
have to use a modelling software like Max3?

I made some experiments with the latter, and to be honest, there
is just too much about this program I can't handle (way too confusing :S).

I thought about fusing wanted geosets together with the Vertex Modifier, but then there would be no animations.
 
Status
Not open for further replies.
Top