Quest List & Suggestions

Level 5
Joined
May 5, 2004
Messages
113
Here we will list all quests. Discuss ideas for new quests (please do not post ideas about quests involving killing something, its so easy to make a quest like that).

[Edited by Dremora: Added quests & fixed text above]

1. The Lost Child [Alliance]
My child ran away into the forest of oakwood, please bring him back to safety, ive heard that there is wolves and other creatures out there.
[Requires Lvl 3]
[Not Repeatable]

2. Ancient Riddle [Neutral]
There is a tomb located in the deadlands, and its told to contain a magnificent treasure for those who solve the riddle written within its walls of stone.
[Requires Lvl 5]
[Not Repeatable]

3. Letter Delivery [Alliance]
I need you to deliver this message to a friend of mine who lives in Thalai.
[Requires Lvl 1]
[Not Repeatable]

4. Wolves Den [Alliance]
There is a cave where i used to go when i wanted to be alone, but now some wolves has occupied it and im afraid to go there, please get rid of the wolves for me and i will give you something in return.
[Requires Lvl 4]
[Not Repeatable]

5. Sewer Rats [Alliance]
The sewers under thalai is full of rats, i need you to cut their population down a bit.
[Requires Lvl 1]
[Repeatable]

6. War Wolves [Horde]
Somehow two of our war wolves escaped during their training, the keeper is allready having a meeting with the good old axe, what i need you to do is either recapture the war wolves, or kill them and bring the meat back to us.
[Requires Lvl 2]
[Not Repeatable]

7. Twilight [Neutral]
Ive heard rumors about ghosts haunting the deadlands, i need you to go there and see if its true, if it is, then bring me some ectoplasm back as proof of their existance.
[Requires Lvl 6]
[Repeatable]

8. Long Experiment [Horde]
I would like you to help me finish my 10 year experiment, im missing some ingredients, if you could bring the ingredients here i would be grateful, these are the ingredients i need, a hotspour plant, a venomroot and a werewolf tooth.
[Requires Lvl 13]
[Not Repeatable]

10. The Warlock [Neutral]
There is rumors going around about a great warlock that is said to have created a crystal that brings life to the dead, of course i cant imagine this is possible, but i wish that you go find out if this crystal really exists, do whatever you want with the crystal and the warlock, just bring me proof of its existance.
[Requires Lvl 19]
[Not Repeatable]
 
Level 3
Joined
Sep 26, 2004
Messages
55
Seriusly, isn't there anyone who got ideas or comments on quests? they will be what makes the map interesting... (at least its what i think)
 
Level 9
Joined
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Messages
365
Exploding Experiment [HORDE]

Quest Starter: Scientist, Any Model
Task: Find me 3 ingridients to fulfill my 10 years experiment. What i need is (1)A bottle of Larva, (2)Highly Explosive Powder, (3)Burning Sword.
Level Requirment: 1/4 of the max level.
Reward: Gain a permenant ability that will make the weapon of Quest Taker explode for a certain chances and do a bonus 30% damage more to the Quest Taker's enemy. -- Ability Name: Explosive Stregth, or another better name.
[Not Repeatable]

Where or how to gain requirment's items
A bottle of Larva: Get ready an empty bottle, and get a chance to go near an active volcano (Will erupt randomly in game time at a certain location).
Highly Explosive Powder: Gain from a mortal team dwarf. But they will ask you to find 2 item to make the powder. The 2 item is "What LOA quest maker thinks is suitable" & "What LOA quest maker thinks is suitable".
Burning Sword: Kill a larva boss! (Will come out only when the volcanoe is activated)

Phew ^^" That was a long one.
But if it is not suitable in the map. Than nvm =)
- Jeff
 
Level 3
Joined
Sep 26, 2004
Messages
55
The idea is very good, tho it might need some changes to fit LoA, for example loa has no bosses neither does it have volcanos (heh, and Larva is pretty much the same as carterpillar... i think u mean Lava...) and if you are a member of the horde you cant walk into the dwarven city and ask for explosives... it would be insane :D
 
Level 1
Joined
Jul 15, 2004
Messages
3
Quest Idea

Treacherous Curs [Horde]
A fanatical warrior named Dorm Bloodthrottle has been gaining followers through his crazy preaching and has recently broken off from the clan to form his own. They call themselves the Bloodfire clan. His camp lies near the Deadlands, find him and his followers, leave none living. I want his head!
[lvl 15 required]

House Call [Horde]
One of our greatest Warriors, Jek Thram, was ambushed while traveling in the wilderness. He is in critical condition and needs the attention of a healer. Find the Witch Doctor Sel'jin and tell him he is needed. His hut lies near the coast. Go now! Hurry! Time is of the essence!
[lvl 4 required]

Just thought you might some more Horde quests!
 
Level 4
Joined
Oct 2, 2004
Messages
128
Critisizm

Not to be rude, but the phrase "time is of the essence" seems over-used in games such as these.

If you want your game to be loved, you will need to add special twists and play-on-word scenarios that haven't been taken before.

Comedy is often an eye opener - if your game is dreary and all the quests involve "the old [commonly used unit] needs [not-very-creatively-named item(s)] for his potion/invention", people won't read through your hard work! - but with COMEDY....

"The crazed Witch Doctor, Kara-Jinji, recently lost her favorite Stuffed Bear, and, due to Separation Anxiety, is wandering about the local woods, driving [local neutral animal units] mad with her spells and potions... Her hut resides in the general northeastern direction, near two suspiciously fragrant mushrooms. :wink:

That story was a bit too far-fetched, but I hope it gives you an idea of what i'm getting at. :D

P.S. Did my [Brackets] throw you off? If they did, I'll be sure to make my future posts more clear. :D
 
Level 5
Joined
May 5, 2004
Messages
113
personaly to much joking spoils the rp in games..

maby there will be some fun things, but personaly i mostly find thing like, when they lead to somthing and you need to think funny..

We is going to try to make this as good as we can for roleplaying, and for normal play. But if somthing is gonna be fun it aint gonna be like you said, dont think anyone in the loa team has that kind of humor..

(not to be rude)

- Alowan
 
Level 4
Joined
Oct 2, 2004
Messages
128
Well, that's very true too. RPing value is a must in a game like this. I just really like the idea of comedy in RPGs. :D

~*Suggestion*~

Name: The Berry Master
Client: Don Lenard
VIPs: Don Lenard, Valad, Kalad, and Galahad (those are some of the most godly names i've ever come up with so don't go tossing them around to everyone you meet, in the case that you don't use my suggestion!)
Objectives: Dol Lenard, the greedy owner of [blank] has heard of the recent outburst in peasants picking berries from the shrubs in his estate/land/area-of-ownership.

Don Lenard: "Personally, I've always ignored the berry bushes. I have no use for them, and thought them to be poisonous for quite some time... I want you to meet with one of the most prominent peasants of the land - Kalad. Force him to give you information about my berries.

When you meet with Kalad, you certainly don't act forceful towards him - you know Don Lenard for his agressive personality, and have decided not to follow in his footsteps.

Kalad: Well, there's a simple answer to that. We get minimal food and supplies, and as any human should be, the other peasants are hungry! Until Don Lenard either raises our food supply, or decides to take drastic measures, I believe they will continue taking the berries.

Don Lenard: "How dare he say such things!? You (the player) will return to him bearing this message: Stop the berry picking or be hanged."

When you return to Kalad's hut, you find a small child there, alone, rummaging through Kalad's wares. Player: "Excuse me, but have you seen Kalad recently?" Valad: "Why?" Player: "I've a message from Don Lenard..." Valad then smiles with a devilish grin. Valad: "Tell Don Lenard, Kalad is dead. Unless of course, you want the whole of the Militia firing their muskets at you, on sight."...

I'm tired of typing, so you'll have to find a snazzy way to end that up, or beg me to finish it. Lol
 
Level 2
Joined
Aug 15, 2004
Messages
30
Quests

Ok, I've looked up on your game and I must say it really looks good. However I'm still unfamiliar with how powerful the levels make the hero... So I'll just give you a few outlines for some quests I've thought of and let you fill in some of the blanks to fit LOA.

1. Probably a higher level quest. Your character becomes cursed and turns into some kind of monster, greatly reducing his/her skills. To turn back into your normal self you must find certain items to make a potion (or whatever would fit into LOA).

2. A lower level quest. You must sneak into a magic tomb (or whatever would fit) with monsters MUCH more powerful then you are. While in the tomb (or whatever) you are blessed with a semi-invisibility spell. You can move around without the monsters seeing you, however if you get too close to one you will become visible again, causing them to attack. You could also do this with potions of invisibility, having a short lasting effect.

3. Low-Mid level quest. A regular go-out-and-find-an-item quest, however the item has some kind of effect on you. I was thinking about having monsters attack you from a much greater distance then normal, but anything more creative you can think of would probably be better. :)

4. High level quest. Some kind of kill-something quest, however have it so either all abilities are cancled out for the fight, or you normal attack wouldn't effect what you were fighting. Either would have a very significant effect at that level. I'm hoping this won't count as a boss battle... Maybe have multiply enemies that you must fight to make it seem more like a limited regular fight.

5. Higher level quest. Kind of basic and found in tons of games, but I noticed you didn't seem to have one like this... You're sent out to find a rune (or whatever) in some far off place. On it is inscribed a small part of a journal of an explorer from the far past. When you return to the quest giver he concludes there must be more, spread all throught the world. He instructs you to find them all (give a specific number) to understand the explorers journey. I really like these quests, because not only does it allow you to explore the entire world as it is today, but also get the story of what it was like in the past with the records of the explorer. I suggest each time you find you you update the quest list, telling you how many you have left to find and maybe adding what was written on that rune. As a reward you could possibly give out some gold for each rune found.

6. Lower level quest. You're sent out to get some kind of an item, something slippery preferably. Because it is so slippery, you are unable to pick it up with a weapon/gloves/rings or any other things that you use with your hands. If you try it will slip away to another point on the map. You can choose whether or not to tell the player about the slipping part. :)

7. Mid-High level quest. The basic escort quest with a twist. You have to escort some powerful person throught a forest (or wherever), because he fears a wizard (again, whatever fits) who lives in it. While escorting him, the wizard shows up and mind-controls the person your escorting (once again, whatever way would fit to make the person your escorting an enemy). Now, you could either kill both the person you're escorting, or just kill the wizard. If you kill them both you still get a slight reward. However, if you only kill the wizard, then the person you are escorting will break from the wizards control and will follow you once again, giving you a much greater reward when you finish. Make the person you're escoring a melee fighter and the wizard ranged, so you would naturally want to kill the one you're escorting first. Obviosly, don't tell them the mind control will break if you kill the wizard. Involves some logic from the player and could possibly be a quest that would be rarely done correctly... Great for replayability! :)

8. Any level you want the quest to be would work. It would probably fit an evil race the best. Your city has kidnapped an allience person (whoever would work). You must help the city hold off an attack by the allience. I'm not sure if it would fit well for LOA, but if it does it would seem pretty fun!

9. Lower level. A holy shrine used to cure wounds has been cursed! The local priest has given you some holy item (something that fits) to cure it. When you enter the shrine, a group of ghosts attack you a good way from where you need to be to cure the shrine. You could kill the ghosts, but they are strong and would stand a pretty good chance of killing you. However, if you run to where you need to cure the shrin, the shrine will be cured, killing all the ghosts for you. Again, it involves some thinking from the player and may take a while for people to figure it out.

10) Probably a lower level quest. You agree to test a teleport spell created by a wizard. While casting the spell, something goes wrong and you are teleported to a place far away. Once you find your way back the wizard will apologize and give you a reward.

I stole a few of them from other games I played, but tried to add my own unique parts to it... 8)
I hope these helped, tell me if you liked any in particular and I might be able to come up with some more like them!

EDIT: added a 10th quest and fixed some grammer. Lots to read so I'm not 100% that its all still correct :(
 
Level 4
Joined
Oct 2, 2004
Messages
128
:D Nice stuff! :D

I didn't have one in particular that caught my eye, since I have a minimal idea of how any of them would fit into LoA as of right now... Either way, great job with those! I hope the Project Leaders decide to use some of them. :D

P.S. - Is 10. inspired by Runescape? :roll: *ponder* :roll:
 
Level 5
Joined
May 5, 2004
Messages
113
8. Any level you want the quest to be would work. It would probably fit an evil race the best. Your city has kidnapped an allience person (whoever would work). You must help the city hold off an attack by the allience. I'm not sure if it would fit well for LOA, but if it does it would seem pretty fun!

Dont think that one would fit, since we allready got random wars going on... but rest was very inspireing, and i think we will use some of them..
 
Level 9
Joined
Sep 28, 2004
Messages
365
Anyway, thx for putting my suggestion into the list :)
Here is another one, more simple and shoter...
Just a thought...

Reborned Serpernts [Alliance]
I heard that some wanderers saw long mentioned Serpernt Guardians in the history book. I wonder why they re-arisen. Hmm, they also say that the leader of the guardian need some help. And i also heard from one of the wanderer that told me that if will manage to solve the guardian's problem, he might aid us in the war.
[Requires Lvl 25]
[Not Repeatable]

Model for Serpents: Naga should be suitable
Model for Quest Starter: Villager Male/Female
Quest: Solve the Serpernt's Leader problem(s)
Reward: Naga will aid the hero's nearest location of battle field.

If it doesnt match again, srry ><"

- Jeff
 
Level 12
Joined
Aug 10, 2004
Messages
1,141
A Lovely Night for an Ambush (horde)
I need some weapons for my men, if you could go off an intercept a human supply cart that would be great. oh and don't forget to hire an army, and remember; strategy is more improtant then numbers
 
Level 12
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Messages
1,141
Then the units could follow you,
Also an allied general should go on the other side of the p;ath so that the attack wouldn't go straight to you
 
Level 12
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Aug 10, 2004
Messages
1,141
I'm Hungry (human)
Theres a man outside the castle, get the pizza and bring it to me, I want it NOW!

But in reality theres undead outside and they storm the castle, this is where loyalty comes in, let the king die and steal his money (which is in plain view) or save him with or without reward

Reward- the pizza
If let him die- Get the money and the king is replaced
 
Level 5
Joined
Aug 16, 2004
Messages
89
Wolfhunt day (Alliance)

once per week, the alliance announce a wolfhunt day. All the alliance players may hunt the wolves, the player that hunted the most wolves get the money reward. This quest will be given to all alliance player.
 
Level 2
Joined
Oct 5, 2004
Messages
33
i rekon your wolf hunt quest should be an anuel event where in the there is say a 10% chance of the quest happening and u get huge gold rewards for each wolf u kill
 
Level 12
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1,141
Translator (horde)
Ay mon, i'd be lyin' if i didn't say dat we gots connects,
De gnomes on de east river be sellin' us som nice tings
But we don' have a clue what dey be sayin' mon
help; us out a bit,

You are given cirtian a list of 15 words that you must translate, the hardest p;art about this is not to piss off the gnomes

-1- Pin
-2- dom
-3- nink
-4- dwan
-5- fift
-asshole- Kurgal
-Money- Kur'gal
-Steal- Nomad
-Give- No'mad
-Yes- Procia
-No- Comnia
-Thankyou- Cha'ta
-Go to hell- Chata
-Have- Modur'as
-Dont have-Mondur'os

Reward- Mechanical wolf sidekick + New quests from the gnomes
Failure- Gnomes will now attack your homeland on a constant basis
 
Level 5
Joined
Aug 16, 2004
Messages
89
Night Escort (Alliance/Horde)

(Horde descriptions)
Victory condition: Protect the cart at all cost!

A supply from the outer region has reached the shore of Archanor. Horde leader will need all hordes heroes to protect and escort the supply cart to the city. A great money and experience reward will be given if all heroes succesfully escorted the supply cart to the city.

(Alliance descriptions)
Victory condition: Destroy horde's supply cart
Our spies has located the place where the horde's city got it's supplies. It was reported that the supply cart will arrive at midnight. Destroy the cart before it reaches the horde's city. King will give reward only to the one who destroys the cart. 8)
 
Level 4
Joined
Jul 23, 2004
Messages
91
Shrinkage: (Horde)
A forest troll cast a spell on a Shaman that made him tiny. He asks you go and find a growth wand to restore him to his normal size. But be careful, there is another, similar wand that will shrink the Shaman.

Reward: You can keep the wand, which can make allied units bigger (Same effect as Bloodlust)
If you fail: The Shaman throws a fireball at you, damaging you and destroying the wand, then Shrinks and dissapears.
 
Level 12
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Aug 10, 2004
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1,141
The tool that goes BOOM (goblins)
Heya, i got this new tool that i'm sure you'll love.
It's called a boom tool, but i don't know where to test it out...
I KNOW!
How bout those new archery buildings right outside the human castle!
It'll be a BLAST!

Sneak into the human fortress and destroy three archery buildings with the boom tool. But you cant use it too close because it may blow you up, but you can't use it too far or you'll attract attention. Also remember that the gaurds love a good pizza...

Reward: Goblin Rocket Launcher (boom tool)
Failure: Human's will be very hostile towards you
 
Level 5
Joined
Aug 16, 2004
Messages
89
Goblin & Brainless Ogre (Horde)

A maniac goblin has invented a great tool to do a mind control by using brain wave. The only problem is his invention will not work to beings with high intelligence. Suddenly, he remembers about the ogres, a beings with very low intelligence. He realize he can't do it by himself, so he got you to put his invention to the ogre.

Victory condition: Successfuly put the device to the ogre head.
Reward: -not decide yet- :D
 
Level 4
Joined
Jul 23, 2004
Messages
91
The Crushinator (Neutral)
A small neutral camp exists outside a cave. Inside the camp, you are given a quest to retreive a peice of ancient armor from inside the cave. The cave constits of a short, curvy hallway where, randomly, pillars and elevator doodads rapidly descend to smash intruders (Hence the name). At the end, you must battle a golem using the armor ("Guardian"). Once you slay the Golem, the armor is dropped and a portal opens, leading to the camp outside the cave (Or, for more fun, to some remote city/ruins).

Requires Level [Something]
[Not repeatble, but you may still enter the cave.]

Reward: You get to keep the armor.
If you fail: Nothing, but you can still try the quest in the same game session. Just enter the cave again.
 
Level 12
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Aug 10, 2004
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1,141
Herb Run (Troll)
Ay mon ya be lookin' fo som new conects, no?
I gots watch ya need.
Across de river der be some nice new herbs for ya,
But these are not de best
I would like you to get des and sell dem across dew land
Don' let me don sonny

Across the river are some healing herbs that you must sell to some local villiges,
Every race (except trolls) has banned this practice and each village you sell the herbs to you will create new enemies

Reward: Herb of equilibrium (makes you invincible but you cant attack
Herb of relaxation (slow a bit but gain 50 health per second)

Failure: Good luck trying to escape every race
 
Level 2
Joined
Aug 15, 2004
Messages
30
Might I suggest having a Hero Quest at whatever level you can become a Hero? Once it's complete you could get a new ability or something, and some kind of aura around your hero (like a Hero Glow, only make it white for the good races and black for the bad). That way not only do you have bragging rights, but you also look cooler too! :wink:

I don't really have any suggestions for what the quest would be like yet, but I could probably come up with one once BOB comes out and I can actually see what the map looks like. :)
Just make sure that it's very long and challenging!
 
Level 2
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Aug 15, 2004
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30
Also, have you concidered having class-specific quests that force the player to use the abilities the class has to complete, and reward the player with an item useful to the class? Here are my suggestions:

Elf Druid:
The Roots of Learning
The Elder Druids were experimenting with Shape Shift, and trying to transform into animals other then a wolf. To do so, they needed to closely examine the animals they were trying to become. However, a few of these animals recently escaped! The Elder Druids don't have time to gather them up, so they hired you. The animals are very fast, and you wont be able to keep up with them by running after them, so you have to use your Root spell to catch them. After returning all the animals you are rewarded.
Reward: Transmuted Staff-This staff has been warped in such a way that it appears to be solid yet flexable at the same time. There is a small stag carved at the top. Allows the user to tranform into a stag, enhancing his maximum mana and mana regeneration (and an extra spell or two if you want).

Goblin Thief:
Goblins' Grief
Yikes! The mayor of a nearby Human Village has stolen an sacred Goblin rellic! We need you to get it back for us!!! There are powerful guards aound him, so you'll need to use your Hide ability and wait untill they walk past to get near enough to Pick Pocket the mayor. The "sacred rellic" is really just a stone with nothing special about it.
Reward: Dagger of the Thief-This ancient dagger has been passed on from thief to thief for centuries. You feel more nimble just holding it in your hands. Increases the chance of finding a rare item when using the Pick Pocket ability.

Human Paladin:
Curing a Conflict
My lord, we desperately need your help! Our beloved king has fallen ill, and just as he was about to be fully healed our Clerics ran out of power! Please, we need you to keep him alive untill they regain their power. You must use your Tend Wounds ability on the king while he is periodically taking damage. If you run out of mana, there is a stock of mana potions nearby, but you can only get one every minute (or however long the Paladin will last) and running there will waste valuable time! After the king is kept alive for five minutes the Clerics will get their power back and be able to fully heal the king.
Reward: Sword of Saints- This old sword was kept by a famous Cleric for many years. Some of his powers can still be fealt resinating from the blade. Increases the amount healed from the Tend Wounds ability.

Human Wizard:
Fire Fighter
A nearby village has caught fire! You are given a bucket of water to help put it out and must periodically return to a well to fill it up. The catch is that there are still people in some places, and to reach them before they are killed from the fire you must walk in the fire, causing damage. If you use your Shield of the Immortal spell you wont take damage. Also, there may be rubble blocking the way that can only be moved using your Archane Blast spell.
Reward: Scepter of Immortality- Ancient wizards have cast many potective spells on this scepter. Decreases damage taken from magical attacks.

Orc Alchemest
The Potent Potion
The village chief has fallen gravely ill. You have been assigned to cure him with a potion. The potion you need is an incredibly rare potion you get from using your Potion Brewing ability.
Reward: None decided yet, I'll come up with something once more abilities are added.

Orc Berserker:
Bloodless Berserkers
Ugh, the puny new recruits for becoming a Berserker are pitiful! You there, show them how the thirst for blood really feels! You have to take a group of VERY weak Berserkers out, and help them slay their first beasts. Of course, it will be a bit of a challange, since they wont get the "thirst" if you do all the killing. You have to use Battle Orders often to allow them to do some actual damage, and later take most of the hits for them if they get too low on health. After 20 kills they will get the "thirst for blood".
Reward: Axe of the Bloodthirsty- These large axes are given to berserkers who have done great things for the Horde. When used, the Berserker does a powerful melee attack.

Orc Hunter:
Hunting the Hunters
There's an army advancing on us! If we want to survive the raid without a considerable loss then we're going to need to ambush them! You have to go out with a small force of warriors and use your Fog Trap ability to confuse the enemy while the warriors fight them.
Reward: None decided yet, I'll come up with something once more abilities are added.

Undead Warlock
Unleashing the Demon
One of those damned apprentice Warlocks let loose an uncontrolabe Demon! Unfortionatly, it was too powerful for the last foolish Warlock we sent after it, so now we're stuck with you! Apparently this Demon cannot be destroyed through normal attacks and spells, but needs to be dispelled out of this world by a Master Warlock. What we need you to do is blind the beast with your Orb of Darkness spell while the Master Warlock begins casting the spell. Unfortionatly, the blinding doesn't last long enough, and you are forced to call down your own demon with the Ritual of Bemôra spell to "tank" the monster while the Master Warlock finishes casting the dispelling spell. The reward could be a few things.
Reward: Orb of the Demon Master- This pure black orb emits faint whispers when a demon in nearby. Allows the Warlock to dispel a demon he creates (very long recast).

I hope you like my ideas, and hopefully you'll finish the abilities so I can make more with the other classes! :p

EDIT: Added titles (some of them are pretty corny, so go ahaid and change them if you want :wink: ), changed the rewards so they would work with the game, and fixed some spelling/grammer.
 
Level 3
Joined
Sep 26, 2004
Messages
55
Holy **** man... u like writing or what? anyway good idea about that hero quest thing, i guess we could do a version of it so that u can get some cool glow if u do it at lvl 35.

Nice ideas btw :D

There is no trolls in loa btw...
 
Level 5
Joined
Sep 27, 2004
Messages
167
As im the one making all these quests, maybe i should be more active in the quest thread? :D

The problem with class specific quests is:
More work -> Less quests

I can make the same amount of quests (but let them work for all classes) and then alot more ppl will make them. Otherwise i will have to make huge amounts or every class will only have about 3 quests in the end ^^

Current finished quests:
Letter Runner
Wolf Hunt

(Yes i know i havent been very active, but anyways :D)
 
Level 2
Joined
Aug 15, 2004
Messages
30
Well, I was thinking of only having one or two per class, just to give some very nice items that help the class out. You could still have tons of normal quests in the game...

But you are the quest-maker, so whatever you think is best. :wink:

I can't wait untill BOB, then I can actually make quests that fit the game better! :D
 
Level 5
Joined
Sep 27, 2004
Messages
167
Quests update:
Ancient Riddle - A wise orc named "Gnorguk" lives in frostforge mountains, surrounded by dangerous polar bears. You must fight your way to him, and answer a riddle. The right answer gives u a mighty artifact, but the wrong answer curses you for 2 min.

Letter Delivery - Take a letter from one warehouse keeper to the other (between 2 cities). Nothing special ^^

Wolf Hunt - The shop keeper tells you to hunt down some wolves, kill 5 and return to him for a reward. (Both humans and elves have this quest)

The Druid's Potion - Kill a spider surrounded by spiderlings and return to the druid with its venom to get a healing potion.

Frost Scorpion Hunt - At level 1, you are a weak orc and therefor have no respect among the orc. You must kill some deadly frost scorpions to prove yourself worthy the class of a warrior.
 
Level 12
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Aug 10, 2004
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1,141
The Revival of Death (Undead)

A demi-god known as the grim reaper has decided to Kill off the undead. We're about to send an onslaught to Overwhelm him, but we know it wont.
While The demigod is distracted i want you to go to his shrine and steal the skull that gives him power
Careful, he may not have magic afterwards but he is still mighty

Reward- A Reapers Scyth- Grants Powerful blows that only affect humans. Gives Secret quests where the discription should be...

Secret quests- Death to the demigods
1) Pan (Satyre) (Greek Mythology)
2) Chiron (Centaur) (Greek Mythology)
3) Minotaur

Pan- You must search in the mountains for a scream, little water food or shelter is available so you may become ill fast (negative health regen)

Chiron- Over the mighty hills lives the wisests of centaurs, You must battle armies or evade them to get to this centaur

Minotaur- Find you way to the middle, fight the minotaur then find your way out before other beasts kill you

Reward- Aura of the Mighty- possibly an extra big or extravagant heros glow and raises strength, agility and intelligenc by a lot
 
Level 2
Joined
Aug 15, 2004
Messages
30
kablamo185 said:
i rekon your wolf hunt quest should be an anuel event where in the there is say a 10% chance of the quest happening and u get huge gold rewards for each wolf u kill

I really like this idea! You might want to consider making Wolf Hunt like this, or make another quest similer to it.
 
Level 5
Joined
Sep 27, 2004
Messages
167
Yes thats a fun idea :) And really simple... The only problem is letting the players know it has started; I mean a message over the screen that says "Wolf hunt has begun" isnt really that RPG-like. Maybe if i put up signs all over human/elf lands and when you go close it says "The sign says blabla"
 
Level 2
Joined
Apr 5, 2004
Messages
28
That about the signs was a good idea.
In this way we can inform players on new quests and stuff like that, when we update the map.

I just got an idea. Maybe we can put a sign in each town on wich the players can write whatever they want.
Like : "Hi, i sell a healing potion for much more than it's worth." or something like that.
So when a player walks up to the sign and selects to read it the messege will show up.
A player can write only one thing on a sign at the same time and of course the sign can hold a messege for each player.
 
Level 5
Joined
Sep 27, 2004
Messages
167
Oh yea thats a cool idea! Hmm or maybe we can use the shopmode from lineage; when you choose to put one of your items for bidding, a floating text appears above ur head with whatever you are selling and how much u want for it.
 
Level 2
Joined
Aug 15, 2004
Messages
30
Very nice ideas! I've been wondering if you're thinking of making tradeskills like fishing or blacksmithing. It would be very cool if you actually made animations for them! I'm talking about a while from now though, since it would take quite some time to do all that and I sure don't want to game to be delayed any longer. :)
 
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